perf: avoid a little extra work in InvokeIpcCallback() (#48466)

perf: two minor perf refactors in InvokeIpcCallback()

1. Allocate the CallbackScope on the stack instead of the heap
2. Skip a redundant call to  node::Environment::GetCurrent()

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Charles Kerr <charles@charleskerr.com>
This commit is contained in:
trop[bot] 2025-10-06 12:10:08 -05:00 committed by GitHub
commit d122cd6e09
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@ -4,6 +4,8 @@
#include "electron/shell/renderer/electron_ipc_native.h"
#include <optional>
#include "base/trace_event/trace_event.h"
#include "shell/common/gin_converters/blink_converter.h"
#include "shell/common/gin_converters/value_converter.h"
@ -45,10 +47,9 @@ void InvokeIpcCallback(v8::Isolate* const isolate,
// Only set up the node::CallbackScope if there's a node environment.
// Sandboxed renderers don't have a node environment.
std::unique_ptr<node::CallbackScope> callback_scope;
if (node::Environment::GetCurrent(context)) {
callback_scope = std::make_unique<node::CallbackScope>(
isolate, ipcNative, node::async_context{0, 0});
std::optional<node::CallbackScope> callback_scope;
if (auto* env = node::Environment::GetCurrent(context)) {
callback_scope.emplace(env, ipcNative, node::async_context{0, 0});
}
auto callback_key = gin::ConvertToV8(isolate, callback_name)