Add v8_util.setDestructor.
This API can monitor when the object is GCed by V8, this is required by the RPC API since we want to make sure the remote object got destroied when object in renderer is GCed.
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@ -2,6 +2,7 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "common/api/object_life_monitor.h"
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#include "vendor/node/src/node.h"
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namespace atom {
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@ -38,6 +39,11 @@ v8::Handle<v8::Value> GetObjectHash(const v8::Arguments& args) {
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args[0]->ToObject()->GetIdentityHash()));
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}
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v8::Handle<v8::Value> SetDestructor(const v8::Arguments& args) {
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ObjectLifeMonitor::BindTo(args[0]->ToObject(), args[1]);
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return v8::Undefined();
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}
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} // namespace
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void InitializeV8Util(v8::Handle<v8::Object> target) {
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@ -45,6 +51,7 @@ void InitializeV8Util(v8::Handle<v8::Object> target) {
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NODE_SET_METHOD(target, "getHiddenValue", GetHiddenValue);
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NODE_SET_METHOD(target, "setHiddenValue", SetHiddenValue);
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NODE_SET_METHOD(target, "getObjectHash", GetObjectHash);
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NODE_SET_METHOD(target, "setDestructor", SetDestructor);
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}
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} // namespace api
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