Merge pull request #7566 from electron/always-shorten-path
Shorten Socket path for makeSingleInstance in sandboxed apps
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commit
cbe9768529
1 changed files with 35 additions and 20 deletions
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@ -348,6 +348,21 @@ bool CheckCookie(const base::FilePath& path, const base::FilePath& cookie) {
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return (cookie == ReadLink(path));
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return (cookie == ReadLink(path));
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}
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}
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bool IsAppSandboxed() {
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#if defined(OS_MACOSX)
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// NB: There is no sane API for this, we have to just guess by
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// reading tea leaves
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base::FilePath home_dir;
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if (!base::PathService::Get(base::DIR_HOME, &home_dir)) {
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return false;
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}
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return home_dir.value().find("Library/Containers") != std::string::npos;
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#else
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return false;
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#endif // defined(OS_MACOSX)
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}
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bool ConnectSocket(ScopedSocket* socket,
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bool ConnectSocket(ScopedSocket* socket,
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const base::FilePath& socket_path,
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const base::FilePath& socket_path,
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const base::FilePath& cookie_path) {
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const base::FilePath& cookie_path) {
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@ -946,27 +961,27 @@ bool ProcessSingleton::Create() {
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#endif
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#endif
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}
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}
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#if defined(MAS_BUILD)
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if (IsAppSandboxed()) {
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// For Mac App Store build, the tmp dir could be too long to fit
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// For sandboxed applications, the tmp dir could be too long to fit
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// addr->sun_path, so we need to make it as short as possible.
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// addr->sun_path, so we need to make it as short as possible.
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base::FilePath tmp_dir;
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base::FilePath tmp_dir;
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if (!base::GetTempDir(&tmp_dir)) {
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if (!base::GetTempDir(&tmp_dir)) {
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LOG(ERROR) << "Failed to get temporary directory.";
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LOG(ERROR) << "Failed to get temporary directory.";
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return false;
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return false;
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}
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if (!socket_dir_.Set(tmp_dir.Append("S"))) {
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LOG(ERROR) << "Failed to set socket directory.";
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return false;
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}
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} else {
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// Create the socket file somewhere in /tmp which is usually mounted as a
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// normal filesystem. Some network filesystems (notably AFS) are screwy and
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// do not support Unix domain sockets.
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if (!socket_dir_.CreateUniqueTempDir()) {
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LOG(ERROR) << "Failed to create socket directory.";
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return false;
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}
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}
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}
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if (!socket_dir_.Set(tmp_dir.Append("S"))) {
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LOG(ERROR) << "Failed to set socket directory.";
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return false;
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}
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#else
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// Create the socket file somewhere in /tmp which is usually mounted as a
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// normal filesystem. Some network filesystems (notably AFS) are screwy and
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// do not support Unix domain sockets.
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if (!socket_dir_.CreateUniqueTempDir()) {
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LOG(ERROR) << "Failed to create socket directory.";
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return false;
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}
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#endif
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// Check that the directory was created with the correct permissions.
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// Check that the directory was created with the correct permissions.
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int dir_mode = 0;
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int dir_mode = 0;
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