Merge pull request #7566 from electron/always-shorten-path

Shorten Socket path for makeSingleInstance in sandboxed apps
This commit is contained in:
Cheng Zhao 2016-10-17 20:43:51 +08:00 committed by GitHub
commit cbe9768529

View file

@ -348,6 +348,21 @@ bool CheckCookie(const base::FilePath& path, const base::FilePath& cookie) {
return (cookie == ReadLink(path)); return (cookie == ReadLink(path));
} }
bool IsAppSandboxed() {
#if defined(OS_MACOSX)
// NB: There is no sane API for this, we have to just guess by
// reading tea leaves
base::FilePath home_dir;
if (!base::PathService::Get(base::DIR_HOME, &home_dir)) {
return false;
}
return home_dir.value().find("Library/Containers") != std::string::npos;
#else
return false;
#endif // defined(OS_MACOSX)
}
bool ConnectSocket(ScopedSocket* socket, bool ConnectSocket(ScopedSocket* socket,
const base::FilePath& socket_path, const base::FilePath& socket_path,
const base::FilePath& cookie_path) { const base::FilePath& cookie_path) {
@ -946,27 +961,27 @@ bool ProcessSingleton::Create() {
#endif #endif
} }
#if defined(MAS_BUILD) if (IsAppSandboxed()) {
// For Mac App Store build, the tmp dir could be too long to fit // For sandboxed applications, the tmp dir could be too long to fit
// addr->sun_path, so we need to make it as short as possible. // addr->sun_path, so we need to make it as short as possible.
base::FilePath tmp_dir; base::FilePath tmp_dir;
if (!base::GetTempDir(&tmp_dir)) { if (!base::GetTempDir(&tmp_dir)) {
LOG(ERROR) << "Failed to get temporary directory."; LOG(ERROR) << "Failed to get temporary directory.";
return false; return false;
}
if (!socket_dir_.Set(tmp_dir.Append("S"))) {
LOG(ERROR) << "Failed to set socket directory.";
return false;
}
} else {
// Create the socket file somewhere in /tmp which is usually mounted as a
// normal filesystem. Some network filesystems (notably AFS) are screwy and
// do not support Unix domain sockets.
if (!socket_dir_.CreateUniqueTempDir()) {
LOG(ERROR) << "Failed to create socket directory.";
return false;
}
} }
if (!socket_dir_.Set(tmp_dir.Append("S"))) {
LOG(ERROR) << "Failed to set socket directory.";
return false;
}
#else
// Create the socket file somewhere in /tmp which is usually mounted as a
// normal filesystem. Some network filesystems (notably AFS) are screwy and
// do not support Unix domain sockets.
if (!socket_dir_.CreateUniqueTempDir()) {
LOG(ERROR) << "Failed to create socket directory.";
return false;
}
#endif
// Check that the directory was created with the correct permissions. // Check that the directory was created with the correct permissions.
int dir_mode = 0; int dir_mode = 0;