Fix calling our new APIs in patch
This commit is contained in:
		
					parent
					
						
							
								736afb32a0
							
						
					
				
			
			
				commit
				
					
						ca161e29ce
					
				
			
		
					 1 changed files with 3 additions and 6 deletions
				
			
		| 
						 | 
				
			
			@ -54,8 +54,9 @@
 | 
			
		|||
#include "ui/gfx/geometry/size_conversions.h"
 | 
			
		||||
#include "ui/gfx/geometry/point.h"
 | 
			
		||||
#include "ui/gfx/geometry/rect.h"
 | 
			
		||||
#include "ui/gfx/screen.h"
 | 
			
		||||
#include "ui/gfx/geometry/size.h"
 | 
			
		||||
#include "ui/gfx/screen.h"
 | 
			
		||||
#include "ui/gl/gpu_switching_manager.h"
 | 
			
		||||
 | 
			
		||||
#if defined(OS_WIN)
 | 
			
		||||
#include "ui/gfx/switches.h"
 | 
			
		||||
| 
						 | 
				
			
			@ -65,10 +66,6 @@ using content::NavigationEntry;
 | 
			
		|||
using content::RenderWidgetHostView;
 | 
			
		||||
using content::RenderWidgetHost;
 | 
			
		||||
 | 
			
		||||
namespace content {
 | 
			
		||||
CONTENT_EXPORT extern bool g_use_transparent_window;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace atom {
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
| 
						 | 
				
			
			@ -115,7 +112,7 @@ NativeWindow::NativeWindow(content::WebContents* web_contents,
 | 
			
		|||
 | 
			
		||||
  // Tell the content module to initialize renderer widget with transparent
 | 
			
		||||
  // mode.
 | 
			
		||||
  content::g_use_transparent_window = transparent_;
 | 
			
		||||
  ui::GpuSwitchingManager::SetTransparent(transparent_);
 | 
			
		||||
 | 
			
		||||
  // Read icon before window is created.
 | 
			
		||||
  options.Get(switches::kIcon, &icon_);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue