Fix calling our new APIs in patch
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1 changed files with 3 additions and 6 deletions
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@ -54,8 +54,9 @@
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#include "ui/gfx/geometry/size_conversions.h"
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#include "ui/gfx/geometry/point.h"
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#include "ui/gfx/geometry/rect.h"
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#include "ui/gfx/screen.h"
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#include "ui/gfx/geometry/size.h"
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#include "ui/gfx/screen.h"
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#include "ui/gl/gpu_switching_manager.h"
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#if defined(OS_WIN)
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#include "ui/gfx/switches.h"
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@ -65,10 +66,6 @@ using content::NavigationEntry;
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using content::RenderWidgetHostView;
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using content::RenderWidgetHost;
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namespace content {
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CONTENT_EXPORT extern bool g_use_transparent_window;
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}
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namespace atom {
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namespace {
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@ -115,7 +112,7 @@ NativeWindow::NativeWindow(content::WebContents* web_contents,
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// Tell the content module to initialize renderer widget with transparent
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// mode.
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content::g_use_transparent_window = transparent_;
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ui::GpuSwitchingManager::SetTransparent(transparent_);
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// Read icon before window is created.
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options.Get(switches::kIcon, &icon_);
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