Add gfx:PointF support to mate::Converter
It's needed by atom_api_screen, BuildPrototype function on Windows.
This commit is contained in:
parent
622544a902
commit
c786abf1e9
3 changed files with 36 additions and 10 deletions
|
@ -35,6 +35,28 @@ bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
|
|||
return true;
|
||||
}
|
||||
|
||||
v8::Local<v8::Value> Converter<gfx::PointF>::ToV8(v8::Isolate* isolate,
|
||||
const gfx::PointF& val) {
|
||||
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
|
||||
dict.SetHidden("simple", true);
|
||||
dict.Set("x", val.x());
|
||||
dict.Set("y", val.y());
|
||||
return dict.GetHandle();
|
||||
}
|
||||
|
||||
bool Converter<gfx::PointF>::FromV8(v8::Isolate* isolate,
|
||||
v8::Local<v8::Value> val,
|
||||
gfx::PointF* out) {
|
||||
mate::Dictionary dict;
|
||||
if (!ConvertFromV8(isolate, val, &dict))
|
||||
return false;
|
||||
float x, y;
|
||||
if (!dict.Get("x", &x) || !dict.Get("y", &y))
|
||||
return false;
|
||||
*out = gfx::PointF(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
v8::Local<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
|
||||
const gfx::Size& val) {
|
||||
mate::Dictionary dict = mate::Dictionary::CreateEmpty(isolate);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue