Use firstObject instead of objectAtIndex:0
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38681d0a2b
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c70eb81e32
1 changed files with 3 additions and 3 deletions
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@ -626,7 +626,7 @@ NativeWindowMac::NativeWindowMac(
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options.Get(options::kWidth, &width);
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options.Get(options::kHeight, &height);
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NSRect main_screen_rect = [[[NSScreen screens] objectAtIndex:0] frame];
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NSRect main_screen_rect = [[[NSScreen screens] firstObject] frame];
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NSRect cocoa_bounds = NSMakeRect(
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round((NSWidth(main_screen_rect) - width) / 2) ,
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round((NSHeight(main_screen_rect) - height) / 2),
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@ -937,7 +937,7 @@ void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
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NSRect cocoa_bounds = NSMakeRect(bounds.x(), 0, size.width(), size.height());
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// Flip coordinates based on the primary screen.
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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NSScreen* screen = [[NSScreen screens] firstObject];
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cocoa_bounds.origin.y =
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NSHeight([screen frame]) - size.height() - bounds.y();
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@ -947,7 +947,7 @@ void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
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gfx::Rect NativeWindowMac::GetBounds() {
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NSRect frame = [window_ frame];
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gfx::Rect bounds(frame.origin.x, 0, NSWidth(frame), NSHeight(frame));
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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NSScreen* screen = [[NSScreen screens] firstObject];
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bounds.set_y(NSHeight([screen frame]) - NSMaxY(frame));
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return bounds;
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}
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