Use firstObject instead of objectAtIndex:0

This commit is contained in:
Kevin Sawicki 2016-12-20 13:49:35 -08:00
parent 38681d0a2b
commit c70eb81e32

View file

@ -626,7 +626,7 @@ NativeWindowMac::NativeWindowMac(
options.Get(options::kWidth, &width);
options.Get(options::kHeight, &height);
NSRect main_screen_rect = [[[NSScreen screens] objectAtIndex:0] frame];
NSRect main_screen_rect = [[[NSScreen screens] firstObject] frame];
NSRect cocoa_bounds = NSMakeRect(
round((NSWidth(main_screen_rect) - width) / 2) ,
round((NSHeight(main_screen_rect) - height) / 2),
@ -937,7 +937,7 @@ void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
NSRect cocoa_bounds = NSMakeRect(bounds.x(), 0, size.width(), size.height());
// Flip coordinates based on the primary screen.
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
NSScreen* screen = [[NSScreen screens] firstObject];
cocoa_bounds.origin.y =
NSHeight([screen frame]) - size.height() - bounds.y();
@ -947,7 +947,7 @@ void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
gfx::Rect NativeWindowMac::GetBounds() {
NSRect frame = [window_ frame];
gfx::Rect bounds(frame.origin.x, 0, NSWidth(frame), NSHeight(frame));
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
NSScreen* screen = [[NSScreen screens] firstObject];
bounds.set_y(NSHeight([screen frame]) - NSMaxY(frame));
return bounds;
}