refactor: pass MessageBox params as a struct (#18732)

Historically, we've been passing in all MessageBox parameters individually, which makes augmenting or improving MessageBox functionality challenging because to change or add even one argument requires a huge cascade of argument changes that leaves room for errors.

For other file dialog related APIs, we use a struct (DialogSettings), and so this PR takes a similar approach and refactors MessageBox parameters into a struct (MessageBoxSettings) which we then use to simplify argument passing and which will enable us to more quickly iterate and improve upon functionality in the future.
This commit is contained in:
Shelley Vohr 2019-06-14 08:26:25 -07:00 committed by GitHub
parent ffb53405fb
commit bfcce8aa27
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 207 additions and 247 deletions

View file

@ -10,10 +10,7 @@
#include "base/callback_forward.h"
#include "base/strings/string16.h"
namespace gfx {
class ImageSkia;
}
#include "ui/gfx/image/image_skia.h"
namespace atom {
@ -32,32 +29,31 @@ enum MessageBoxOptions {
MESSAGE_BOX_NO_LINK = 1 << 0,
};
int ShowMessageBoxSync(NativeWindow* parent_window,
MessageBoxType type,
const std::vector<std::string>& buttons,
int default_id,
int cancel_id,
int options,
const std::string& title,
const std::string& message,
const std::string& detail,
const gfx::ImageSkia& icon);
struct MessageBoxSettings {
atom::NativeWindow* parent_window = nullptr;
MessageBoxType type = atom::MessageBoxType::kNone;
std::vector<std::string> buttons;
int default_id;
int cancel_id;
int options = atom::MessageBoxOptions::MESSAGE_BOX_NONE;
std::string title;
std::string message;
std::string detail;
std::string checkbox_label;
bool checkbox_checked = false;
gfx::ImageSkia icon;
MessageBoxSettings();
MessageBoxSettings(const MessageBoxSettings&);
~MessageBoxSettings();
};
int ShowMessageBoxSync(const MessageBoxSettings& settings);
typedef base::OnceCallback<void(int code, bool checkbox_checked)>
MessageBoxCallback;
void ShowMessageBox(NativeWindow* parent_window,
MessageBoxType type,
const std::vector<std::string>& buttons,
int default_id,
int cancel_id,
int options,
const std::string& title,
const std::string& message,
const std::string& detail,
const std::string& checkbox_label,
bool checkbox_checked,
const gfx::ImageSkia& icon,
void ShowMessageBox(const MessageBoxSettings& settings,
MessageBoxCallback callback);
// Like ShowMessageBox with simplest settings, but safe to call at very early