Add support for using .ico icon files on Windows

NativeImage::CreateFromPath now supports loading .ico icon files on
Windows.
This commit is contained in:
Eran Tiktin 2015-08-08 17:58:05 +03:00
parent 3250764e72
commit bec7a399cb

View file

@ -22,6 +22,9 @@
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/image/image_util.h"
#if defined(OS_WIN)
#include "ui/gfx/icon_util.h"
#endif
#include "atom/common/node_includes.h"
@ -213,7 +216,23 @@ mate::Handle<NativeImage> NativeImage::CreateFromJPEG(
mate::Handle<NativeImage> NativeImage::CreateFromPath(
v8::Isolate* isolate, const base::FilePath& path) {
gfx::ImageSkia image_skia;
PopulateImageSkiaRepsFromPath(&image_skia, path);
if (path.MatchesExtension(FILE_PATH_LITERAL(".ico"))) {
#if defined(OS_WIN)
HICON icon = static_cast<HICON>(LoadImage(NULL,
path.value().c_str(),
IMAGE_ICON,
0,
0,
LR_DEFAULTSIZE | LR_LOADFROMFILE));
if (icon) {
scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon));
image_skia = *(new gfx::ImageSkia(gfx::ImageSkiaRep(*bitmap, 1.0f)));
DestroyIcon(icon);
}
#endif
} else {
PopulateImageSkiaRepsFromPath(&image_skia, path);
}
gfx::Image image(image_skia);
mate::Handle<NativeImage> handle = Create(isolate, image);
#if defined(OS_MACOSX)