Use new context aware module API in builtin modules.

This commit is contained in:
Cheng Zhao 2014-06-29 20:48:44 +08:00
parent c3301a197e
commit ba46f2c820
16 changed files with 64 additions and 49 deletions

View file

@ -86,13 +86,14 @@ struct Converter<gfx::Display> {
namespace {
void Initialize(v8::Handle<v8::Object> exports) {
void Initialize(v8::Handle<v8::Object> exports, v8::Handle<v8::Value> unused,
v8::Handle<v8::Context> context, void* priv) {
#if defined(TOOLKIT_GTK)
gfx::GdkInitFromCommandLine(*CommandLine::ForCurrentProcess());
#endif
gfx::Screen* screen = gfx::Screen::GetNativeScreen();
mate::Dictionary dict(v8::Isolate::GetCurrent(), exports);
mate::Dictionary dict(context->GetIsolate(), exports);
dict.SetMethod("getCursorScreenPoint",
base::Bind(&gfx::Screen::GetCursorScreenPoint,
base::Unretained(screen)));
@ -103,4 +104,4 @@ void Initialize(v8::Handle<v8::Object> exports) {
} // namespace
NODE_MODULE_X(atom_common_screen, Initialize, NULL, NM_F_BUILTIN)
NODE_MODULE_CONTEXT_AWARE_BUILTIN(atom_common_screen, Initialize)