Use uint64_t instead of LPARAM

LPARAM is defined to differnt types on differnt machines with different
SDKs, so there is no way to represent it on all platforms safely, using
uint64_t seems to be the only safe choice.
This commit is contained in:
Cheng Zhao 2015-10-28 19:51:24 +08:00
parent 5fd310c75f
commit b86267aa3b
4 changed files with 7 additions and 15 deletions

View file

@ -61,7 +61,7 @@ class NativeWindowObserver {
// Called when window message received
#if defined(OS_WIN)
virtual void OnWindowMessage(UINT message, WPARAM w_param, LPARAM l_param) {}
virtual void OnWindowMessage(UINT message, WPARAM wparam, uint64_t lparam) {}
#endif
// Called when renderer is hung.