Use uint64_t instead of LPARAM
LPARAM is defined to differnt types on differnt machines with different SDKs, so there is no way to represent it on all platforms safely, using uint64_t seems to be the only safe choice.
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4 changed files with 7 additions and 15 deletions
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@ -42,14 +42,6 @@ struct Converter<atom::TaskbarHost::ThumbarButton> {
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}
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};
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template<>
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struct Converter<LPARAM> {
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static v8::Local<v8::Value> ToV8(v8::Isolate* isolate,
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LPARAM val) {
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return ConvertToV8(isolate, static_cast<int64_t>(val));
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}
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};
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} // namespace mate
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#endif
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@ -198,7 +190,7 @@ void Window::OnExecuteWindowsCommand(const std::string& command_name) {
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}
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#if defined(OS_WIN)
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void Window::OnWindowMessage(UINT message, WPARAM w_param, LPARAM l_param) {
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void Window::OnWindowMessage(UINT message, WPARAM w_param, uint64_t l_param) {
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if (IsWindowMessageHooked(message)) {
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messages_callback_map_[message].Run(w_param, l_param);
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}
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