Update MAS tutorial to improve readability

Adjusted tutorial body copy and headings to improve readability, clarify sentences, and fix some (minor) grammatical missteps.
This commit is contained in:
Greg Gamel 2015-10-16 17:50:41 -05:00
parent 1ae4be7571
commit b5478eaef7

View file

@ -1,29 +1,28 @@
# Mac App Store Submission Guide
Since v0.34.0, Electron allows submitting packaged apps to Mac App Store (MAS),
this guide provides information on how to submit your app, and the limitations
Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store (MAS).
This guide provides information on: how to submit your app & the limitations
of the MAS build.
## How to submit your app
## How to Submit Your App
Following steps introduces a simple way to submit your app to Mac App Store, but
it doesn't make sure your app gets approved by Apple, you still have to read
apple's [Submitting Your App][submitting-your-app] guide on how to meet Mac
App Store's requirements.
The following steps introduce a simple way to submit your app to Mac App Store. However, these steps
do not ensure sure your app will be approved by Apple; you still need to read
Apple's [Submitting Your App][submitting-your-app] guide on how to meet the Mac
App Store requirements.
### Get certificate
### Get Certificate
To submit your app to Mac App Store, you have to get a certificate from Apple
first, you can follow [existing guides][nwjs-guide] on web.
To submit your app to the Mac App Store, you first must get a certificate from Apple. You can follow these [existing guides][nwjs-guide] on web.
### Sign your app
### Sign Your App
After getting the certificate, you can package your app by following
[Application Distribution](application-distribution.md), and then sign your app.
The step is basically the same with other programs, the key is to sign every
After getting the certificate from Apple, you can package your app by following
[Application Distribution](application-distribution.md), and then proceed to signing your app.
This step is basically the same with other programs, but the key is to sign every
dependency of Electron one by one.
First you need to prepare two entitlements files.
First, you need to prepare two entitlements files.
`child.plist`:
@ -53,7 +52,7 @@ First you need to prepare two entitlements files.
</plist>
```
And then sign your app with following script:
...and then sign your app with the following script:
```bash
#!/bin/bash
@ -80,32 +79,32 @@ codesign -fs "$APP_KEY" --entitlements parent.plist "$APP_PATH"
productbuild --component "$APP_PATH" /Applications --sign "$INSTALLER_KEY" "$APP_PATH"
```
If you are new to app sandboxing of OS X, you should also go through Apple's
[Enabling App Sandbox][enable-app-sandbox] to have a basic idea, and add keys
If you are new to app sandboxing under OS X, you should also read through Apple's
[Enabling App Sandbox][enable-app-sandbox] to have a basic idea, then add keys
for the permissions needed by your app to the entitlements files.
### Upload your app and submit for review
### Upload Your App and Submit for Review
After signing your app you can use Application Loader to upload it to iTunes
Connect for processing, make sure you have [created a record][create-record]
After signing your app, you can use Application Loader to upload it to iTunes
Connect for processing, making sure you have [created a record][create-record]
before uploading. Then you can [submit your app for review][submit-for-review].
## Limitations of MAS build
## Limitations of MAS Build
In order to satisfy requirements for app sandboxing, following modules have been
disabled in MAS build:
In order to satisfy all requirements for app sandboxing, the following modules have been
disabled in the MAS build:
* `crash-reporter`
* `auto-updater`
and following behaviors have been changed:
and the following behaviors have been changed:
* Video capture may not work for some machines.
* Certain accessibility features may not work.
* Apps will not be aware of DNS changes.
Also due to the usage of app sandboxing, the resources can be accessed by the
app is strictly limited, you can read [App Sandboxing][app-sandboxing] for more.
Also, due to the usage of app sandboxing, the resources which can be accessed by the
app are strictly limited; you can read [App Sandboxing][app-sandboxing] for more information.
[submitting-your-app]: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html
[nwjs-guide]: https://github.com/nwjs/nw.js/wiki/Mac-App-Store-%28MAS%29-Submission-Guideline#first-steps