Set __filename to the html file in renderer.
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2 changed files with 18 additions and 11 deletions
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@ -4,16 +4,12 @@
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#include "common/node_bindings.h"
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#include <limits.h> // PATH_MAX
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#include "base/command_line.h"
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#include "base/logging.h"
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#include "base/message_loop/message_loop.h"
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#include "base/base_paths.h"
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#include "base/path_service.h"
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#include "common/v8/native_type_conversions.h"
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#include "content/public/browser/browser_thread.h"
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#include "vendor/node/src/node_javascript.h"
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#if defined(OS_WIN)
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#include "base/strings/utf_string_conversions.h"
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@ -1,4 +1,5 @@
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path = require 'path'
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Module = require 'module'
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# Expose information of current process.
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process.__atom_type = 'renderer'
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@ -10,14 +11,24 @@ process.argv.splice 1, 1
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# Add renderer/api/lib to require's search paths, which contains javascript part
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# of Atom's built-in libraries.
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globalPaths = require('module').globalPaths
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globalPaths.push path.join process.resourcesPath, 'renderer', 'api', 'lib'
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# And also common/api/lib
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globalPaths.push path.join process.resourcesPath, 'common', 'api', 'lib'
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globalPaths = Module.globalPaths
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globalPaths.push path.join(process.resourcesPath, 'renderer', 'api', 'lib')
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# And also common/api/lib.
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globalPaths.push path.join(process.resourcesPath, 'common', 'api', 'lib')
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# And also app.
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globalPaths.push path.join(process.resourcesPath, 'app')
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# Expose global variables.
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global.require = require
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global.module = module
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global.__filename = __filename
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global.__dirname = __dirname
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# Set the __filename to the path of html file if it's file:// protocol.
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if window.location.protocol is 'file:'
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global.__filename = window.location.pathname
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global.__dirname = path.dirname global.__filename
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# Also search for module under the html file.
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module.paths = module.paths.concat Module._nodeModulePaths(global.__dirname)
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else
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global.__filename = __filename
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global.__dirname = __dirname
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