feat: add workingDirectory option to shell.openExternal() (#15065)

Allows passing `workingDirectory` to the underlying `ShellExecuteW` API on Windows.

the motivation is that by default `ShellExecute` would use the current working directory, which would get locked on Windows and can prevent autoUpdater from working correctly. We need to be able specify a different `workingDirectory` to prevent this situation.
This commit is contained in:
Milan Burda 2018-10-10 22:46:54 +02:00 committed by Alexey Kuzmin
parent 2d186cb31a
commit a9475f3590
7 changed files with 42 additions and 35 deletions

View file

@ -139,16 +139,16 @@ bool OpenItem(const base::FilePath& full_path) {
launchIdentifiers:NULL];
}
bool OpenExternal(const GURL& url, bool activate) {
bool OpenExternal(const GURL& url, const OpenExternalOptions& options) {
DCHECK([NSThread isMainThread]);
NSURL* ns_url = net::NSURLWithGURL(url);
if (ns_url)
return OpenURL(ns_url, activate).empty();
return OpenURL(ns_url, options.activate).empty();
return false;
}
void OpenExternal(const GURL& url,
bool activate,
const OpenExternalOptions& options,
const OpenExternalCallback& callback) {
NSURL* ns_url = net::NSURLWithGURL(url);
if (!ns_url) {
@ -157,13 +157,13 @@ void OpenExternal(const GURL& url,
}
__block OpenExternalCallback c = callback;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
^{
__block std::string error = OpenURL(ns_url, activate);
dispatch_async(dispatch_get_main_queue(), ^{
c.Run(error);
});
});
dispatch_async(
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
__block std::string error = OpenURL(ns_url, options.activate);
dispatch_async(dispatch_get_main_queue(), ^{
c.Run(error);
});
});
}
bool MoveItemToTrash(const base::FilePath& full_path) {