feat: add workingDirectory option to shell.openExternal() (#15065)
Allows passing `workingDirectory` to the underlying `ShellExecuteW` API on Windows. the motivation is that by default `ShellExecute` would use the current working directory, which would get locked on Windows and can prevent autoUpdater from working correctly. We need to be able specify a different `workingDirectory` to prevent this situation.
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7 changed files with 42 additions and 35 deletions
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@ -80,7 +80,7 @@ bool OpenItem(const base::FilePath& full_path) {
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return XDGOpen(full_path.value(), false);
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}
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bool OpenExternal(const GURL& url, bool activate) {
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bool OpenExternal(const GURL& url, const OpenExternalOptions& options) {
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// Don't wait for exit, since we don't want to wait for the browser/email
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// client window to close before returning
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if (url.SchemeIs("mailto"))
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@ -90,10 +90,10 @@ bool OpenExternal(const GURL& url, bool activate) {
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}
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void OpenExternal(const GURL& url,
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bool activate,
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const OpenExternalOptions& options,
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const OpenExternalCallback& callback) {
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// TODO(gabriel): Implement async open if callback is specified
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callback.Run(OpenExternal(url, activate) ? "" : "Failed to open");
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callback.Run(OpenExternal(url, options) ? "" : "Failed to open");
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}
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bool MoveItemToTrash(const base::FilePath& full_path) {
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