feat: add workingDirectory option to shell.openExternal() (#15065)
Allows passing `workingDirectory` to the underlying `ShellExecuteW` API on Windows. the motivation is that by default `ShellExecute` would use the current working directory, which would get locked on Windows and can prevent autoUpdater from working correctly. We need to be able specify a different `workingDirectory` to prevent this situation.
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7 changed files with 42 additions and 35 deletions
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@ -8,6 +8,7 @@
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#include <string>
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#include "base/callback_forward.h"
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#include "base/files/file_path.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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@ -16,10 +17,6 @@
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class GURL;
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namespace base {
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class FilePath;
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}
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namespace platform_util {
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typedef base::Callback<void(const std::string&)> OpenExternalCallback;
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@ -32,6 +29,11 @@ bool ShowItemInFolder(const base::FilePath& full_path);
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// Must be called from the UI thread.
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bool OpenItem(const base::FilePath& full_path);
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struct OpenExternalOptions {
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bool activate = true;
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base::FilePath working_dir;
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};
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// Open the given external protocol URL in the desktop's default manner.
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// (For example, mailto: URLs in the default mail user agent.)
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bool OpenExternal(
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@ -40,7 +42,7 @@ bool OpenExternal(
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#else
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const GURL& url,
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#endif
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bool activate);
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const OpenExternalOptions& options);
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// The asynchronous version of OpenExternal.
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void OpenExternal(
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@ -49,7 +51,7 @@ void OpenExternal(
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#else
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const GURL& url,
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#endif
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bool activate,
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const OpenExternalOptions& options,
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const OpenExternalCallback& callback);
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// Move a file to trash.
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