feat: add workingDirectory option to shell.openExternal() (#15065)
Allows passing `workingDirectory` to the underlying `ShellExecuteW` API on Windows. the motivation is that by default `ShellExecute` would use the current working directory, which would get locked on Windows and can prevent autoUpdater from working correctly. We need to be able specify a different `workingDirectory` to prevent this situation.
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7 changed files with 42 additions and 35 deletions
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@ -611,7 +611,7 @@ void OnOpenExternal(const GURL& escaped_url, bool allowed) {
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#else
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escaped_url,
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#endif
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true);
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platform_util::OpenExternalOptions());
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}
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void HandleExternalProtocolInUI(
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