Separate AtomBindings for renderer.
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8 changed files with 68 additions and 26 deletions
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@ -5,7 +5,6 @@
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#include "common/api/atom_bindings.h"
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#include "base/logging.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
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#include "vendor/node/src/node.h"
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namespace atom {
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@ -72,20 +71,4 @@ v8::Handle<v8::Value> AtomBindings::Binding(const v8::Arguments& args) {
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v8::String::New("No such module")));
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}
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void AtomBindings::BindToFrame(WebKit::WebFrame* frame) {
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v8::HandleScope handle_scope;
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v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
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if (context.IsEmpty())
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return;
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v8::Context::Scope scope(context);
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v8::Handle<v8::Object> process =
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context->Global()->Get(v8::String::New("process"))->ToObject();
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DCHECK(!process.IsEmpty());
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AtomBindings::BindTo(process);
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}
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} // namespace atom
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@ -23,9 +23,6 @@ class AtomBindings {
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// load native code from atom-shell instead.
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virtual void BindTo(v8::Handle<v8::Object> process);
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// Call BindTo for process object of the frame.
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void BindToFrame(WebKit::WebFrame* frame);
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private:
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static v8::Handle<v8::Value> Binding(const v8::Arguments& args);
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