🎨 lint fix

This commit is contained in:
Heilig Benedek 2017-05-10 23:04:19 +02:00
parent b1095faa71
commit a76a4ddff2

View file

@ -53,12 +53,11 @@ SkCanvas* OffScreenOutputDevice::BeginPaint(const gfx::Rect& damage_rect) {
damage_rect_ = damage_rect; damage_rect_ = damage_rect;
SkIRect damage = SkIRect::MakeXYWH( SkIRect damage = SkIRect::MakeXYWH(
damage_rect_.x(), damage_rect_.x(),
damage_rect_.y(), damage_rect_.y(),
damage_rect_.width(), damage_rect_.width(),
damage_rect_.height() damage_rect_.height());
);
if (transparent_) { if (transparent_) {
bitmap_->erase(SK_ColorTRANSPARENT, damage); bitmap_->erase(SK_ColorTRANSPARENT, damage);
} else { } else {