perf: prefer NewFromUtf8Literal() over NewFromUtf8() for string literals (#44429)

* perf: prefer NewFromUtf8Literal() over NewFromUtf8() for string literals

the string length is known at compile time and no need to call ToLocalChecked()

Co-authored-by: Charles Kerr <charles@charleskerr.com>

* perf: string length is known when calling NewFromUtf8(), so use it

Co-authored-by: Charles Kerr <charles@charleskerr.com>

* perf: remove unnecessary calls to c_str()

these just force the code being called to have to recalculate the string length

Co-authored-by: Charles Kerr <charles@charleskerr.com>

---------

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Charles Kerr <charles@charleskerr.com>
This commit is contained in:
trop[bot] 2024-10-28 11:06:10 -05:00 committed by GitHub
parent ec070e57e0
commit a6b34dca26
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4 changed files with 22 additions and 24 deletions

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@ -122,11 +122,11 @@ void ElectronRendererClient::DidCreateScriptContext(
"Headers"};
for (const auto& key : keys) {
v8::MaybeLocal<v8::Value> value =
global->Get(renderer_context, gin::StringToV8(isolate, key.c_str()));
global->Get(renderer_context, gin::StringToV8(isolate, key));
if (!value.IsEmpty()) {
std::string blink_key = "blink" + key;
global
->Set(renderer_context, gin::StringToV8(isolate, blink_key.c_str()),
->Set(renderer_context, gin::StringToV8(isolate, blink_key),
value.ToLocalChecked())
.Check();
}