Use observer to provide OnRendererUnresponsive
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bffb31c337
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4 changed files with 19 additions and 14 deletions
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@ -474,17 +474,6 @@ void NativeWindow::CloseContents(content::WebContents* source) {
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window_unresposive_closure_.Cancel();
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}
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void NativeWindow::RendererUnresponsive(content::WebContents* source) {
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// Schedule the unresponsive shortly later, since we may receive the
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// responsive event soon. This could happen after the whole application had
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// blocked for a while.
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// Also notice that when closing this event would be ignored because we have
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// explicitly started a close timeout counter. This is on purpose because we
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// don't want the unresponsive event to be sent too early when user is closing
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// the window.
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ScheduleUnresponsiveEvent(50);
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}
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void NativeWindow::RendererResponsive(content::WebContents* source) {
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window_unresposive_closure_.Cancel();
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for (NativeWindowObserver& observer : observers_)
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@ -659,6 +648,17 @@ void NativeWindow::BeforeUnloadDialogCancelled() {
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window_unresposive_closure_.Cancel();
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}
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void NativeWindow::OnRendererUnresponsive(content::RenderWidgetHost*) {
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// Schedule the unresponsive shortly later, since we may receive the
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// responsive event soon. This could happen after the whole application had
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// blocked for a while.
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// Also notice that when closing this event would be ignored because we have
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// explicitly started a close timeout counter. This is on purpose because we
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// don't want the unresponsive event to be sent too early when user is closing
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// the window.
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ScheduleUnresponsiveEvent(50);
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}
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void NativeWindow::ScheduleUnresponsiveEvent(int ms) {
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if (!window_unresposive_closure_.IsCancelled())
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return;
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