build: define compile time features with buildflag header (#14840)
* build: define compile time features with buildflag header * refactor: switch to BUILDFLAG(ENABLE_DESKTOP_CAPTURER) * refactor: switch to BUILDFLAG(ENABLE_RUN_AS_NODE) * refactor: switch to BUILDFLAG(ENABLE_OSR) * refactor: switch to BUILDFLAG(ENABLE_VIEW_API) * refactor: switch to BUILDFLAG(ENABLE_PEPPER_FLASH) * refactor: switch to BUILDFLAG(OVERRIDE_LOCATION_PROVIDER) * refactor: switch to BUILDFLAG(ENABLE_PDF_VIEWER)
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31 changed files with 172 additions and 209 deletions
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@ -23,7 +23,7 @@ View::~View() {
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delete view_;
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}
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#if defined(ENABLE_VIEW_API)
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#if BUILDFLAG(ENABLE_VIEW_API)
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void View::SetLayoutManager(mate::Handle<LayoutManager> layout_manager) {
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layout_manager_.Reset(isolate(), layout_manager->GetWrapper());
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view()->SetLayoutManager(layout_manager->TakeOver());
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@ -53,7 +53,7 @@ mate::WrappableBase* View::New(mate::Arguments* args) {
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void View::BuildPrototype(v8::Isolate* isolate,
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v8::Local<v8::FunctionTemplate> prototype) {
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prototype->SetClassName(mate::StringToV8(isolate, "View"));
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#if defined(ENABLE_VIEW_API)
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#if BUILDFLAG(ENABLE_VIEW_API)
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mate::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
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.SetMethod("setLayoutManager", &View::SetLayoutManager)
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.SetMethod("addChildView", &View::AddChildView)
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