Revise the using-pepper-flash-plugin.md
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# Using Pepper Flash Plugin
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Electron now supports the Pepper Flash plugin. To use the Pepper Flash plugin in
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Electron supports the Pepper Flash plugin. To use the Pepper Flash plugin in
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Electron, you should manually specify the location of the Pepper Flash plugin
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and then enable it in your application.
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@ -11,14 +11,11 @@ navigating to `chrome://plugins` in the Chrome browser. Its location and version
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are useful for Electron's Pepper Flash support. You can also copy it to another
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location.
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_**Attention:** On windows, Pepper Flash plugin is win32 and it won't work with Electron x64 version.
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<br>Get win32 version from [Electron Releases](https://github.com/electron/electron/releases)_
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## Add Electron Switch
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You can directly add `--ppapi-flash-path` and `ppapi-flash-version` to the
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Electron command line or by using the `app.commandLine.appendSwitch` method
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before the app ready event. Also, add the `plugins` switch of `browser-window`.
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before the app ready event. Also, turn on `plugins` option of `BrowserWindow`.
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For example:
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```javascript
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app.on('ready', function() {
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mainWindow = new BrowserWindow({
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'width': 800,
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'height': 600,
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// web-preferences is deprecated. Use webPreferences instead.
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'webPreferences': {
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'plugins': true
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width: 800,
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height: 600,
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webPreferences: {
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plugins: true
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}
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});
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mainWindow.loadURL('file://' + __dirname + '/index.html');
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});
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```
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_**Attention:** You can check if Flash dll was loaded by running `navigator.plugins` on the Console (although you can't know if the plugin's path is correct)_
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## Enable Flash Plugin in a `<webview>` Tag
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Add `plugins` attribute to `<webview>` tag.
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@ -54,3 +48,13 @@ Add `plugins` attribute to `<webview>` tag.
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```html
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<webview src="http://www.adobe.com/software/flash/about/" plugins></webview>
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```
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## Troubleshooting
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You can check if Pepper Flash plugin was loaded by inspecting
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`navigator.plugins` in the console of devtools (although you can't know if the
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plugin's path is correct).
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The architecture of Pepper Flash plugin has to match Electron's one. On Windows,
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a common error is to use 32bit version of Flash plugin against 64bit version of
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Electron.
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