Clean up node environment on exit in main process
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4 changed files with 29 additions and 0 deletions
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@ -132,6 +132,7 @@ void AtomBrowserMainParts::PostEarlyInitialization() {
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// Create the global environment.
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node::Environment* env =
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node_bindings_->CreateEnvironment(js_env_->context());
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node_env_.reset(new NodeEnvironment(env));
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// Make sure node can get correct environment when debugging.
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if (node_debugger_->IsRunning())
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@ -22,6 +22,7 @@ class Browser;
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class JavascriptEnvironment;
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class NodeBindings;
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class NodeDebugger;
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class NodeEnvironment;
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class BridgeTaskRunner;
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class AtomBrowserMainParts : public brightray::BrowserMainParts {
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@ -79,6 +80,7 @@ class AtomBrowserMainParts : public brightray::BrowserMainParts {
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std::unique_ptr<Browser> browser_;
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std::unique_ptr<JavascriptEnvironment> js_env_;
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std::unique_ptr<NodeEnvironment> node_env_;
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std::unique_ptr<NodeBindings> node_bindings_;
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std::unique_ptr<AtomBindings> atom_bindings_;
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std::unique_ptr<NodeDebugger> node_debugger_;
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@ -12,6 +12,8 @@
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#include "gin/array_buffer.h"
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#include "gin/v8_initializer.h"
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#include "atom/common/node_includes.h"
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namespace atom {
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JavascriptEnvironment::JavascriptEnvironment()
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@ -46,4 +48,11 @@ bool JavascriptEnvironment::Initialize() {
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return true;
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}
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NodeEnvironment::NodeEnvironment(node::Environment* env) : env_(env) {
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}
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NodeEnvironment::~NodeEnvironment() {
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node::FreeEnvironment(env_);
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}
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} // namespace atom
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@ -8,8 +8,13 @@
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#include "base/macros.h"
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#include "gin/public/isolate_holder.h"
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namespace node {
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class Environment;
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}
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namespace atom {
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// Manage the V8 isolate and context automatically.
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class JavascriptEnvironment {
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public:
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JavascriptEnvironment();
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@ -37,6 +42,18 @@ class JavascriptEnvironment {
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DISALLOW_COPY_AND_ASSIGN(JavascriptEnvironment);
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};
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// Manage the Node Environment automatically.
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class NodeEnvironment {
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public:
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NodeEnvironment(node::Environment* env);
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~NodeEnvironment();
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private:
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node::Environment* env_;
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DISALLOW_COPY_AND_ASSIGN(NodeEnvironment);
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};
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} // namespace atom
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#endif // ATOM_BROWSER_JAVASCRIPT_ENVIRONMENT_H_
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