❤️ Feedback
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@ -6,8 +6,8 @@ bottlenecks, or optimization opportunities.
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## Renderer Process
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The most comprehensive tool to debug individual renderer processes are the
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Chromium Developer Tools. They are available for all renderer processes,
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The most comprehensive tool to debug individual renderer processes is the
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Chromium Developer Toolset. It is available for all renderer processes,
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including instances of `BrowserWindow`, `BrowserView`, and `WebView`. You
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can open them programmatically by calling the `openDevTools()` API on the
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`webContents` of the instance:
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@ -8,7 +8,7 @@ the app and build pipeline they need.
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That level of modularity and extendability ensures that all developers working
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with Electron, both big and small in team-size, are never restricted in what
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they can or cannot do at any time during their development life-cycle. However,
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they can or cannot do at any time during their development lifecycle. However,
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for many developers, one of the community-driven boilerplates or command line
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tools might make it dramatically easier to compile, package, and release an
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app.
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@ -42,7 +42,7 @@ You can find more information and documentation on [electronforge.io][forge].
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A "complete solution to package and build a ready-for-distribution Electron app"
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that focuses on an integrated experience. [`electron-builder`][builder] adds one
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single dependency focuses on simplicity and manages all further requirments
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single dependency focused on simplicity and manages all further requirements
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internally.
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`electron-builder` replaces features and modules used by the Electron
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@ -7,15 +7,18 @@ rudimentary understanding of your operating system's command line client.
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## Setting up macOS
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> Electron supports Mac OS X 10.9 (and all versions named macOS) and up. Apple does
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not allow running macOS in virtual machines unless the host computer is already
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an Apple computer, so if you find yourself in need of a Mac, consider using a
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cloud service that rents access to Macs (like [MacInCloud][macincloud] or
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[xcloud](https://xcloud.me)).
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> Electron supports Mac OS X 10.9 (and all versions named macOS) and up. Apple
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does not allow running macOS in virtual machines unless the host computer is
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already an Apple computer, so if you find yourself in need of a Mac, consider
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using a cloud service that rents access to Macs (like [MacInCloud][macincloud]
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or [xcloud](https://xcloud.me)).
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First, install a recent version of Node.js. We recommend that you install
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either the latest `LTS` or `Current` version available. Visit
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[the Node.js download page][node-download] and select the `macOS Installer`.
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While Homebrew is an offered option, but we recommend against it - many tools
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will be incompatible with the way Homebrew installs Node.js.
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Once downloaded, execute the installer and let the installation wizard guide
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you through the installation.
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@ -37,9 +37,9 @@ run the main process. An example of your `package.json` might look like this:
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```json
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{
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"name" : "your-app",
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"version" : "0.1.0",
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"main" : "main.js"
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js"
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}
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```
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@ -50,11 +50,11 @@ to execute the current package:
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```json
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{
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"name" : "your-app",
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"version" : "0.1.0",
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"main" : "main.js",
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"scripts" : {
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"start" : "node ."
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js",
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"scripts": {
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"start": "node ."
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}
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}
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```
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@ -64,11 +64,11 @@ merely replace the `node` runtime with the `electron` runtime.
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```json
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{
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"name" : "your-app",
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"version" : "0.1.0",
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"main" : "main.js",
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"scripts" : {
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"start" : "electron ."
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"name": "your-app",
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"version": "0.1.0",
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"main": "main.js",
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"scripts": {
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"start": "electron ."
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}
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}
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```
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@ -99,9 +99,9 @@ Node.js module:
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const electron = require('electron')
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```
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The `electron` module exposes is feature in namespaces. The lifecycle of the
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application is managed through `electron.app`, windows can be created using
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the `electron.BrowserWindow` class. A simple `main.js` file might just wait
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The `electron` module exposes features in namespaces. As examples, the lifecycle
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of the application is managed through `electron.app`, windows can be created
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using the `electron.BrowserWindow` class. A simple `main.js` file might just wait
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for the application to be ready and open a window:
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```javascript
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@ -3,7 +3,7 @@
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On many Linux environments, you can add custom entries to its launcher
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by modifying the `.desktop` file. For Canonical's Unity documentation,
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see [Adding Shortcuts to a Launcher][unity-launcher]. For details on a
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more generic implementation, see the [Free Desktop Specification][spec].
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more generic implementation, see the [freedesktop.org Specification][spec].
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__Launcher shortcuts of Audacious:__
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