fix capitalization and headings for NativeImage class
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@ -3,7 +3,7 @@
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> Create tray, dock, and application icons using PNG or JPG files.
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In Electron, for the APIs that take images, you can pass either file paths or
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`nativeImage` instances. An empty image will be used when `null` is passed.
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`NativeImage` instances. An empty image will be used when `null` is passed.
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For example, when creating a tray or setting a window's icon, you can pass an
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image file path as a `String`:
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@ -25,8 +25,8 @@ const appIcon = new Tray(image);
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Currently `PNG` and `JPEG` image formats are supported. `PNG` is recommended
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because of its support for transparency and lossless compression.
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On Windows, you can also load `ICO` icons from file paths, to get best visual
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effects it is recommended to include at least followings sizes in the icon:
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On Windows, you can also load `ICO` icons from file paths. For best visual
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quality it is recommended to include at least the following sizes in the icon:
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* 16x16
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* 32x32
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@ -35,8 +35,8 @@ effects it is recommended to include at least followings sizes in the icon:
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## High Resolution Image
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On platforms that have high-DPI support, you can append `@2x` after image's
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base filename to mark it as a high resolution image.
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On platforms that have high-DPI support such as Apple Retina displays, you can
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append `@2x` after image's base filename to mark it as a high resolution image.
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For example if `icon.png` is a normal image that has standard resolution, then
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`icon@2x.png` will be treated as a high resolution image that has double DPI
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@ -91,21 +91,21 @@ To mark an image as a template image, its filename should end with the word
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## Methods
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The `nativeImage` class has the following methods:
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The `nativeImage` module has the following methods, all of which return
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an instance of the `NativeImage` class:
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### `nativeImage.createEmpty()`
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Creates an empty `nativeImage` instance.
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Creates an empty `NativeImage` instance.
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### `nativeImage.createFromPath(path)`
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* `path` String
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Creates a new `nativeImage` instance from a file located at `path`.
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Creates a new `NativeImage` instance from a file located at `path`.
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```javascript
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const nativeImage = require('electron').nativeImage;
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let image = nativeImage.createFromPath('/Users/somebody/images/icon.png');
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```
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@ -114,34 +114,38 @@ let image = nativeImage.createFromPath('/Users/somebody/images/icon.png');
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* `buffer` [Buffer][buffer]
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* `scaleFactor` Double (optional)
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Creates a new `nativeImage` instance from `buffer`. The default `scaleFactor` is
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Creates a new `NativeImage` instance from `buffer`. The default `scaleFactor` is
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1.0.
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### `nativeImage.createFromDataURL(dataURL)`
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* `dataURL` String
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Creates a new `nativeImage` instance from `dataURL`.
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Creates a new `NativeImage` instance from `dataURL`.
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## Instance Methods
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## Class: NativeImage
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The following methods are available on instances of `nativeImage`:
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A native wrapper for images such as tray, dock, and application icons.
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### `image.toPNG()`
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### Instance Methods
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The following methods are available on instances of the `NativeImage` class:
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#### `image.toPNG()`
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Returns a [Buffer][buffer] that contains the image's `PNG` encoded data.
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### `image.toJPEG(quality)`
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#### `image.toJPEG(quality)`
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* `quality` Integer (**required**) - Between 0 - 100.
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Returns a [Buffer][buffer] that contains the image's `JPEG` encoded data.
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### `image.toDataURL()`
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#### `image.toDataURL()`
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Returns the data URL of the image.
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### `image.getNativeHandle()` _macOS_
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#### `image.getNativeHandle()` _macOS_
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Returns a [Buffer][buffer] that stores C pointer to underlying native handle of
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the image. On macOS, a pointer to `NSImage` instance would be returned.
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@ -150,22 +154,22 @@ Notice that the returned pointer is a weak pointer to the underlying native
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image instead of a copy, so you _must_ ensure that the associated
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`nativeImage` instance is kept around.
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### `image.isEmpty()`
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#### `image.isEmpty()`
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Returns a boolean whether the image is empty.
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### `image.getSize()`
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#### `image.getSize()`
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Returns the size of the image.
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[buffer]: https://nodejs.org/api/buffer.html#buffer_class_buffer
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### `image.setTemplateImage(option)`
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#### `image.setTemplateImage(option)`
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* `option` Boolean
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Marks the image as template image.
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Marks the image as a template image.
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### `image.isTemplateImage()`
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#### `image.isTemplateImage()`
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Returns a boolean whether the image is a template image.
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