chore: SetTracingController becomes SetAgent and corresponing contructions updated

This commit is contained in:
Samuel Attard 2018-10-26 15:37:50 +11:00 committed by deepak1556
parent f7f09b028b
commit 9c36576ddd
3 changed files with 5 additions and 5 deletions

View file

@ -46,8 +46,9 @@ v8::Isolate* JavascriptEnvironment::Initialize(uv_loop_t* event_loop) {
// The V8Platform of gin relies on Chromium's task schedule, which has not // The V8Platform of gin relies on Chromium's task schedule, which has not
// been started at this point, so we have to rely on Node's V8Platform. // been started at this point, so we have to rely on Node's V8Platform.
auto* tracing_controller = new v8::TracingController(); auto* tracing_agent = node::CreateAgent();
node::tracing::TraceEventHelper::SetTracingController(tracing_controller); auto* tracing_controller = tracing_agent->GetTracingController();
node::tracing::TraceEventHelper::SetAgent(tracing_agent);
platform_ = node::CreatePlatform( platform_ = node::CreatePlatform(
base::RecommendedMaxNumberOfThreadsInPool(3, 8, 0.1, 0), base::RecommendedMaxNumberOfThreadsInPool(3, 8, 0.1, 0),
tracing_controller); tracing_controller);

View file

@ -45,7 +45,7 @@ namespace tracing {
class TraceEventHelper { class TraceEventHelper {
public: public:
static v8::TracingController* GetTracingController(); static v8::TracingController* GetTracingController();
static void SetTracingController(v8::TracingController* controller); static void SetAgent(node::tracing::Agent* agent);
}; };
} // namespace tracing } // namespace tracing

View file

@ -108,8 +108,7 @@ void AtomRendererClient::DidCreateScriptContext(
// Setup node tracing controller. // Setup node tracing controller.
if (!node::tracing::TraceEventHelper::GetTracingController()) if (!node::tracing::TraceEventHelper::GetTracingController())
node::tracing::TraceEventHelper::SetTracingController( node::tracing::TraceEventHelper::SetAgent(node::CreateAgent());
new v8::TracingController());
// Setup node environment for each window. // Setup node environment for each window.
node::Environment* env = node_bindings_->CreateEnvironment(context); node::Environment* env = node_bindings_->CreateEnvironment(context);