Update icon loading API implementation
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9 changed files with 176 additions and 243 deletions
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@ -8,31 +8,30 @@
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#include <memory>
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#include <string>
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#include "base/callback.h"
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#include "base/files/file_path.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/single_thread_task_runner.h"
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#include "build/build_config.h"
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#include "content/public/browser/browser_thread.h"
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#include "ui/gfx/image/image.h"
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#if defined(OS_WIN)
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// On Windows, we group files by their extension, with several exceptions:
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// .dll, .exe, .ico. See IconManager.h for explanation.
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typedef std::wstring IconGroupID;
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#elif defined(OS_POSIX)
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// On POSIX, we group files by MIME type.
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typedef std::string IconGroupID;
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#endif
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////////////////////////////////////////////////////////////////////////////////
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//
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// A facility to read a file containing an icon asynchronously in the IO
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// thread. Returns the icon in the form of an ImageSkia.
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//
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////////////////////////////////////////////////////////////////////////////////
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class IconLoader : public base::RefCountedThreadSafe<IconLoader> {
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class IconLoader {
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public:
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// An IconGroup is a class of files that all share the same icon. For all
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// platforms but Windows, and for most files on Windows, it is the file type
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// (e.g. all .mp3 files share an icon, all .html files share an icon). On
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// Windows, for certain file types (.exe, .dll, etc), each file of that type
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// is assumed to have a unique icon. In that case, each of those files is a
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// group to itself.
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using IconGroup = base::FilePath::StringType;
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enum IconSize {
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SMALL = 0, // 16x16
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NORMAL, // 32x32
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@ -40,42 +39,32 @@ class IconLoader : public base::RefCountedThreadSafe<IconLoader> {
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ALL, // All sizes available
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};
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class Delegate {
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public:
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// Invoked when an icon group has been read, but before the icon data
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// is read. If the icon is already cached, this method should call and
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// return the results of OnImageLoaded with the cached image.
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virtual bool OnGroupLoaded(IconLoader* source,
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const IconGroupID& group) = 0;
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// Invoked when an icon has been read. |source| is the IconLoader. If the
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// icon has been successfully loaded, result is non-null. This method must
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// return true if it is taking ownership of the returned image.
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virtual bool OnImageLoaded(IconLoader* source,
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gfx::Image* result,
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const IconGroupID& group) = 0;
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// The callback invoked when an icon has been read. The parameters are:
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// - The icon that was loaded, or null if there was a failure to load it.
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// - The determined group from the original requested path.
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using IconLoadedCallback =
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base::Callback<void(std::unique_ptr<gfx::Image>, const IconGroup&)>;
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protected:
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virtual ~Delegate() {}
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};
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// Creates an IconLoader, which owns itself. If the IconLoader might outlive
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// the caller, be sure to use a weak pointer in the |callback|.
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static IconLoader* Create(const base::FilePath& file_path,
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IconSize size,
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IconLoadedCallback callback);
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IconLoader(const base::FilePath& file_path,
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IconSize size,
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Delegate* delegate);
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// Start reading the icon on the file thread.
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// Starts the process of reading the icon. When the reading of the icon is
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// complete, the IconLoadedCallback callback will be fulfilled, and the
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// IconLoader will delete itself.
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void Start();
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private:
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friend class base::RefCountedThreadSafe<IconLoader>;
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IconLoader(const base::FilePath& file_path,
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IconSize size,
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IconLoadedCallback callback);
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virtual ~IconLoader();
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~IconLoader();
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// Get the identifying string for the given file. The implementation
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// is in icon_loader_[platform].cc.
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static IconGroupID ReadGroupIDFromFilepath(const base::FilePath& path);
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// Some icons (exe's on windows) can change as they're loaded.
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static bool IsIconMutableFromFilepath(const base::FilePath& path);
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// Given a file path, get the group for the given file.
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static IconGroup GroupForFilepath(const base::FilePath& file_path);
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// The thread ReadIcon() should be called on.
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static content::BrowserThread::ID ReadIconThreadID();
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@ -84,20 +73,18 @@ class IconLoader : public base::RefCountedThreadSafe<IconLoader> {
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void OnReadGroup();
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void ReadIcon();
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void NotifyDelegate();
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// The task runner object of the thread in which we notify the delegate.
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scoped_refptr<base::SingleThreadTaskRunner> target_task_runner_;
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base::FilePath file_path_;
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IconGroupID group_;
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IconGroup group_;
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IconSize icon_size_;
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std::unique_ptr<gfx::Image> image_;
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Delegate* delegate_;
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IconLoadedCallback callback_;
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DISALLOW_COPY_AND_ASSIGN(IconLoader);
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};
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