Don't put gfx_converter's implementaion in header file
This commit is contained in:
parent
029ee9aa1e
commit
97070246b7
4 changed files with 122 additions and 68 deletions
1
atom.gyp
1
atom.gyp
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@ -234,6 +234,7 @@
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'atom/common/native_mate_converters/accelerator_converter.cc',
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'atom/common/native_mate_converters/accelerator_converter.cc',
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'atom/common/native_mate_converters/accelerator_converter.h',
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'atom/common/native_mate_converters/accelerator_converter.h',
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'atom/common/native_mate_converters/file_path_converter.h',
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'atom/common/native_mate_converters/file_path_converter.h',
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'atom/common/native_mate_converters/gfx_converter.cc',
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'atom/common/native_mate_converters/gfx_converter.h',
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'atom/common/native_mate_converters/gfx_converter.h',
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'atom/common/native_mate_converters/gurl_converter.h',
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'atom/common/native_mate_converters/gurl_converter.h',
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'atom/common/native_mate_converters/image_converter.cc',
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'atom/common/native_mate_converters/image_converter.cc',
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@ -3,6 +3,10 @@
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// found in the LICENSE file.
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// found in the LICENSE file.
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#include "atom/common/native_mate_converters/gfx_converter.h"
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#include "atom/common/native_mate_converters/gfx_converter.h"
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#include "base/bind.h"
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#include "native_mate/dictionary.h"
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#include "ui/gfx/screen.h"
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#include "atom/common/node_includes.h"
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#include "atom/common/node_includes.h"
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namespace {
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namespace {
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93
atom/common/native_mate_converters/gfx_converter.cc
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93
atom/common/native_mate_converters/gfx_converter.cc
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@ -0,0 +1,93 @@
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// Copyright (c) 2015 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/common/native_mate_converters/gfx_converter.h"
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#include "native_mate/dictionary.h"
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#include "ui/gfx/point.h"
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#include "ui/gfx/rect.h"
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#include "ui/gfx/screen.h"
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#include "ui/gfx/size.h"
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namespace mate {
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v8::Handle<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
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const gfx::Point& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("x", val.x());
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dict.Set("y", val.y());
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return dict.GetHandle();
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}
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bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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gfx::Point* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int x, y;
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if (!dict.Get("x", &x) || !dict.Get("y", &y))
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return false;
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*out = gfx::Point(x, y);
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
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const gfx::Size& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("width", val.width());
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dict.Set("height", val.height());
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return dict.GetHandle();
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}
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bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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gfx::Size* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int width, height;
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if (!dict.Get("width", &width) || !dict.Get("height", &height))
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return false;
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*out = gfx::Size(width, height);
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
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const gfx::Rect& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("x", val.x());
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dict.Set("y", val.y());
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dict.Set("width", val.width());
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dict.Set("height", val.height());
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return dict.GetHandle();
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}
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bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
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v8::Handle<v8::Value> val,
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gfx::Rect* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int x, y, width, height;
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if (!dict.Get("x", &x) || !dict.Get("y", &y) ||
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!dict.Get("width", &width) || !dict.Get("height", &height))
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return false;
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*out = gfx::Rect(x, y, width, height);
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return true;
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}
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v8::Handle<v8::Value> Converter<gfx::Display>::ToV8(v8::Isolate* isolate,
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const gfx::Display& val) {
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("id", val.id());
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dict.Set("bounds", val.bounds());
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dict.Set("workArea", val.work_area());
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dict.Set("size", val.size());
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dict.Set("workAreaSize", val.work_area_size());
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dict.Set("scaleFactor", val.device_scale_factor());
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return dict.GetHandle();
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}
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} // namespace mate
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@ -5,95 +5,51 @@
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#ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
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#ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
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#define ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
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#define ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
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#include "native_mate/dictionary.h"
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#include "native_mate/converter.h"
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#include "ui/gfx/point.h"
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#include "ui/gfx/rect.h"
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namespace gfx {
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#include "ui/gfx/screen.h"
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class Point;
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#include "ui/gfx/size.h"
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class Size;
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class Rect;
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class Display;
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}
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namespace mate {
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namespace mate {
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template<>
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template<>
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struct Converter<gfx::Point> {
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struct Converter<gfx::Point> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Point& val) {
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const gfx::Point& val);
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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static bool FromV8(v8::Isolate* isolate,
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dict.Set("x", val.x());
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v8::Handle<v8::Value> val,
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dict.Set("y", val.y());
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gfx::Point* out);
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return dict.GetHandle();
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}
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static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
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gfx::Point* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int x, y;
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if (!dict.Get("x", &x) || !dict.Get("y", &y))
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return false;
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*out = gfx::Point(x, y);
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return true;
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}
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};
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};
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template<>
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template<>
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struct Converter<gfx::Size> {
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struct Converter<gfx::Size> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Size& val) {
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const gfx::Size& val);
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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static bool FromV8(v8::Isolate* isolate,
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dict.Set("width", val.width());
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v8::Handle<v8::Value> val,
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dict.Set("height", val.height());
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gfx::Size* out);
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return dict.GetHandle();
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}
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static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
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gfx::Size* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int width, height;
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if (!dict.Get("width", &width) || !dict.Get("height", &height))
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return false;
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*out = gfx::Size(width, height);
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return true;
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}
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};
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};
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template<>
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template<>
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struct Converter<gfx::Rect> {
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struct Converter<gfx::Rect> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Rect& val) {
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const gfx::Rect& val);
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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static bool FromV8(v8::Isolate* isolate,
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dict.Set("x", val.x());
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v8::Handle<v8::Value> val,
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dict.Set("y", val.y());
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gfx::Rect* out);
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dict.Set("width", val.width());
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dict.Set("height", val.height());
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return dict.GetHandle();
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}
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static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
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gfx::Rect* out) {
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mate::Dictionary dict;
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if (!ConvertFromV8(isolate, val, &dict))
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return false;
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int x, y, width, height;
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if (!dict.Get("x", &x) || !dict.Get("y", &y) ||
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!dict.Get("width", &width) || !dict.Get("height", &height))
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return false;
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*out = gfx::Rect(x, y, width, height);
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return true;
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}
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};
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};
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template<>
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template<>
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struct Converter<gfx::Display> {
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struct Converter<gfx::Display> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Display& display) {
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const gfx::Display& val);
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mate::Dictionary dict(isolate, v8::Object::New(isolate));
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static bool FromV8(v8::Isolate* isolate,
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dict.Set("bounds", display.bounds());
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v8::Handle<v8::Value> val,
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dict.Set("workArea", display.work_area());
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gfx::Display* out);
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dict.Set("size", display.size());
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dict.Set("workAreaSize", display.work_area_size());
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dict.Set("scaleFactor", display.device_scale_factor());
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return dict.GetHandle();
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}
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};
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};
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} // namespace mate
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} // namespace mate
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