Don't put gfx_converter's implementaion in header file

This commit is contained in:
Cheng Zhao 2015-01-14 14:38:51 -08:00
parent 029ee9aa1e
commit 97070246b7
4 changed files with 122 additions and 68 deletions

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@ -234,6 +234,7 @@
'atom/common/native_mate_converters/accelerator_converter.cc', 'atom/common/native_mate_converters/accelerator_converter.cc',
'atom/common/native_mate_converters/accelerator_converter.h', 'atom/common/native_mate_converters/accelerator_converter.h',
'atom/common/native_mate_converters/file_path_converter.h', 'atom/common/native_mate_converters/file_path_converter.h',
'atom/common/native_mate_converters/gfx_converter.cc',
'atom/common/native_mate_converters/gfx_converter.h', 'atom/common/native_mate_converters/gfx_converter.h',
'atom/common/native_mate_converters/gurl_converter.h', 'atom/common/native_mate_converters/gurl_converter.h',
'atom/common/native_mate_converters/image_converter.cc', 'atom/common/native_mate_converters/image_converter.cc',

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@ -3,6 +3,10 @@
// found in the LICENSE file. // found in the LICENSE file.
#include "atom/common/native_mate_converters/gfx_converter.h" #include "atom/common/native_mate_converters/gfx_converter.h"
#include "base/bind.h"
#include "native_mate/dictionary.h"
#include "ui/gfx/screen.h"
#include "atom/common/node_includes.h" #include "atom/common/node_includes.h"
namespace { namespace {

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@ -0,0 +1,93 @@
// Copyright (c) 2015 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/common/native_mate_converters/gfx_converter.h"
#include "native_mate/dictionary.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/size.h"
namespace mate {
v8::Handle<v8::Value> Converter<gfx::Point>::ToV8(v8::Isolate* isolate,
const gfx::Point& val) {
mate::Dictionary dict(isolate, v8::Object::New(isolate));
dict.Set("x", val.x());
dict.Set("y", val.y());
return dict.GetHandle();
}
bool Converter<gfx::Point>::FromV8(v8::Isolate* isolate,
v8::Handle<v8::Value> val,
gfx::Point* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int x, y;
if (!dict.Get("x", &x) || !dict.Get("y", &y))
return false;
*out = gfx::Point(x, y);
return true;
}
v8::Handle<v8::Value> Converter<gfx::Size>::ToV8(v8::Isolate* isolate,
const gfx::Size& val) {
mate::Dictionary dict(isolate, v8::Object::New(isolate));
dict.Set("width", val.width());
dict.Set("height", val.height());
return dict.GetHandle();
}
bool Converter<gfx::Size>::FromV8(v8::Isolate* isolate,
v8::Handle<v8::Value> val,
gfx::Size* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int width, height;
if (!dict.Get("width", &width) || !dict.Get("height", &height))
return false;
*out = gfx::Size(width, height);
return true;
}
v8::Handle<v8::Value> Converter<gfx::Rect>::ToV8(v8::Isolate* isolate,
const gfx::Rect& val) {
mate::Dictionary dict(isolate, v8::Object::New(isolate));
dict.Set("x", val.x());
dict.Set("y", val.y());
dict.Set("width", val.width());
dict.Set("height", val.height());
return dict.GetHandle();
}
bool Converter<gfx::Rect>::FromV8(v8::Isolate* isolate,
v8::Handle<v8::Value> val,
gfx::Rect* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int x, y, width, height;
if (!dict.Get("x", &x) || !dict.Get("y", &y) ||
!dict.Get("width", &width) || !dict.Get("height", &height))
return false;
*out = gfx::Rect(x, y, width, height);
return true;
}
v8::Handle<v8::Value> Converter<gfx::Display>::ToV8(v8::Isolate* isolate,
const gfx::Display& val) {
mate::Dictionary dict(isolate, v8::Object::New(isolate));
dict.Set("id", val.id());
dict.Set("bounds", val.bounds());
dict.Set("workArea", val.work_area());
dict.Set("size", val.size());
dict.Set("workAreaSize", val.work_area_size());
dict.Set("scaleFactor", val.device_scale_factor());
return dict.GetHandle();
}
} // namespace mate

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@ -5,95 +5,51 @@
#ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_ #ifndef ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
#define ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_ #define ATOM_COMMON_NATIVE_MATE_CONVERTERS_GFX_CONVERTER_H_
#include "native_mate/dictionary.h" #include "native_mate/converter.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h" namespace gfx {
#include "ui/gfx/screen.h" class Point;
#include "ui/gfx/size.h" class Size;
class Rect;
class Display;
}
namespace mate { namespace mate {
template<> template<>
struct Converter<gfx::Point> { struct Converter<gfx::Point> {
static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate, static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
const gfx::Point& val) { const gfx::Point& val);
mate::Dictionary dict(isolate, v8::Object::New(isolate)); static bool FromV8(v8::Isolate* isolate,
dict.Set("x", val.x()); v8::Handle<v8::Value> val,
dict.Set("y", val.y()); gfx::Point* out);
return dict.GetHandle();
}
static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
gfx::Point* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int x, y;
if (!dict.Get("x", &x) || !dict.Get("y", &y))
return false;
*out = gfx::Point(x, y);
return true;
}
}; };
template<> template<>
struct Converter<gfx::Size> { struct Converter<gfx::Size> {
static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate, static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
const gfx::Size& val) { const gfx::Size& val);
mate::Dictionary dict(isolate, v8::Object::New(isolate)); static bool FromV8(v8::Isolate* isolate,
dict.Set("width", val.width()); v8::Handle<v8::Value> val,
dict.Set("height", val.height()); gfx::Size* out);
return dict.GetHandle();
}
static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
gfx::Size* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int width, height;
if (!dict.Get("width", &width) || !dict.Get("height", &height))
return false;
*out = gfx::Size(width, height);
return true;
}
}; };
template<> template<>
struct Converter<gfx::Rect> { struct Converter<gfx::Rect> {
static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate, static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
const gfx::Rect& val) { const gfx::Rect& val);
mate::Dictionary dict(isolate, v8::Object::New(isolate)); static bool FromV8(v8::Isolate* isolate,
dict.Set("x", val.x()); v8::Handle<v8::Value> val,
dict.Set("y", val.y()); gfx::Rect* out);
dict.Set("width", val.width());
dict.Set("height", val.height());
return dict.GetHandle();
}
static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val,
gfx::Rect* out) {
mate::Dictionary dict;
if (!ConvertFromV8(isolate, val, &dict))
return false;
int x, y, width, height;
if (!dict.Get("x", &x) || !dict.Get("y", &y) ||
!dict.Get("width", &width) || !dict.Get("height", &height))
return false;
*out = gfx::Rect(x, y, width, height);
return true;
}
}; };
template<> template<>
struct Converter<gfx::Display> { struct Converter<gfx::Display> {
static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate, static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
const gfx::Display& display) { const gfx::Display& val);
mate::Dictionary dict(isolate, v8::Object::New(isolate)); static bool FromV8(v8::Isolate* isolate,
dict.Set("bounds", display.bounds()); v8::Handle<v8::Value> val,
dict.Set("workArea", display.work_area()); gfx::Display* out);
dict.Set("size", display.size());
dict.Set("workAreaSize", display.work_area_size());
dict.Set("scaleFactor", display.device_scale_factor());
return dict.GetHandle();
}
}; };
} // namespace mate } // namespace mate