Merge pull request #2802 from nekuz0r/device-emulation

Add device emulation
This commit is contained in:
Cheng Zhao 2015-09-18 10:43:17 +08:00
commit 96d35ec29e
3 changed files with 125 additions and 0 deletions

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@ -476,3 +476,38 @@ app.on('ready', function() {
which is different from the handlers in the main process.
2. There is no way to send synchronous messages from the main process to a
renderer process, because it would be very easy to cause dead locks.
### `webContents.enableDeviceEmulation(parameters)`
`parameters` Object, properties:
* `screenPosition` String - Specify the screen type to emulate
(default: `desktop`)
* `desktop`
* `mobile`
* `screenSize` Object - Set the emulated screen size (screenPosition == mobile)
* `width` Integer - Set the emulated screen width
* `height` Integer - Set the emulated screen height
* `viewPosition` Object - Position the view on the screen
(screenPosition == mobile) (default: `{x: 0, y: 0}`)
* `x` Integer - Set the x axis offset from top left corner
* `y` Integer - Set the y axis offset from top left corner
* `deviceScaleFactor` Integer - Set the device scale factor (if zero defaults to
original device scale factor) (default: `0`)
* `viewSize` Object - Set the emulated view size (empty means no override)
* `width` Integer - Set the emulated view width
* `height` Integer - Set the emulated view height
* `fitToView` Boolean - Whether emulated view should be scaled down if
necessary to fit into available space (default: `false`)
* `offset` Object - Offset of the emulated view inside available space (not in
fit to view mode) (default: `{x: 0, y: 0}`)
* `x` Float - Set the x axis offset from top left corner
* `y` Float - Set the y axis offset from top left corner
* `scale` Float - Scale of emulated view inside available space (not in fit to
view mode) (default: `1`)
Enable device emulation with the given parameters.
### `webContents.disableDeviceEmulation()`
Disable device emulation enabled by `webContents.enableDeviceEmulation`.