Disable swiftshader for arm32
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2 changed files with 23 additions and 0 deletions
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@ -70,3 +70,4 @@ support_mixed_sandbox_with_zygote.patch
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disable_color_correct_rendering.patch
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disable_time_ticks_dcheck.patch
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autofill_size_calculation.patch
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revert_build_swiftshader_for_arm32.patch
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@ -0,0 +1,22 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: deepak1556 <hop2deep@gmail.com>
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Date: Wed, 6 Feb 2019 06:36:32 +0530
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Subject: Revert "Build swiftshader for ARM32."
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This reverts commit e7caa7ca82fc015675aea8cecf178c83a94ab3a7.
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diff --git a/ui/gl/BUILD.gn b/ui/gl/BUILD.gn
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index 77750dc5e9f24347bba17811da7d86c9ef28e99c..07fb1573d21cf84dfd295927104fb82a254664a8 100644
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--- a/ui/gl/BUILD.gn
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+++ b/ui/gl/BUILD.gn
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@@ -15,8 +15,8 @@ declare_args() {
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enable_swiftshader = (is_win || is_linux || (is_mac && use_egl) ||
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is_chromeos || is_fuchsia) &&
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(target_cpu == "x86" || target_cpu == "x64" ||
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- target_cpu == "arm" || target_cpu == "arm64" ||
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- target_cpu == "mipsel" || target_cpu == "mips64el")
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+ target_cpu == "arm64" || target_cpu == "mipsel" ||
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+ target_cpu == "mips64el")
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# Whether service side logging (actual calls into the GL driver) is enabled
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# or not.
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