fix: update Windows caption buttons to match Win11 style (#34790)

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Shelley Vohr 2022-07-12 09:13:40 +02:00 committed by GitHub
parent 4190ec2482
commit 95019f0454
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 236 additions and 42 deletions

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@ -85,6 +85,8 @@ filenames = {
"shell/browser/ui/message_box_win.cc", "shell/browser/ui/message_box_win.cc",
"shell/browser/ui/tray_icon_win.cc", "shell/browser/ui/tray_icon_win.cc",
"shell/browser/ui/views/electron_views_delegate_win.cc", "shell/browser/ui/views/electron_views_delegate_win.cc",
"shell/browser/ui/views/win_icon_painter.cc",
"shell/browser/ui/views/win_icon_painter.h",
"shell/browser/ui/views/win_frame_view.cc", "shell/browser/ui/views/win_frame_view.cc",
"shell/browser/ui/views/win_frame_view.h", "shell/browser/ui/views/win_frame_view.h",
"shell/browser/ui/views/win_caption_button.cc", "shell/browser/ui/views/win_caption_button.cc",

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@ -10,6 +10,7 @@
#include "base/i18n/rtl.h" #include "base/i18n/rtl.h"
#include "base/numerics/safe_conversions.h" #include "base/numerics/safe_conversions.h"
#include "base/win/windows_version.h"
#include "chrome/grit/theme_resources.h" #include "chrome/grit/theme_resources.h"
#include "shell/browser/ui/views/win_frame_view.h" #include "shell/browser/ui/views/win_frame_view.h"
#include "shell/common/color_util.h" #include "shell/common/color_util.h"
@ -28,6 +29,7 @@ WinCaptionButton::WinCaptionButton(PressedCallback callback,
const std::u16string& accessible_name) const std::u16string& accessible_name)
: views::Button(std::move(callback)), : views::Button(std::move(callback)),
frame_view_(frame_view), frame_view_(frame_view),
icon_painter_(CreateIconPainter()),
button_type_(button_type) { button_type_(button_type) {
SetAnimateOnStateChange(true); SetAnimateOnStateChange(true);
// Not focusable by default, only for accessibility. // Not focusable by default, only for accessibility.
@ -35,6 +37,15 @@ WinCaptionButton::WinCaptionButton(PressedCallback callback,
SetAccessibleName(accessible_name); SetAccessibleName(accessible_name);
} }
WinCaptionButton::~WinCaptionButton() = default;
std::unique_ptr<WinIconPainter> WinCaptionButton::CreateIconPainter() {
if (base::win::GetVersion() >= base::win::Version::WIN11) {
return std::make_unique<Win11IconPainter>();
}
return std::make_unique<WinIconPainter>();
}
gfx::Size WinCaptionButton::CalculatePreferredSize() const { gfx::Size WinCaptionButton::CalculatePreferredSize() const {
// TODO(bsep): The sizes in this function are for 1x device scale and don't // TODO(bsep): The sizes in this function are for 1x device scale and don't
// match Windows button sizes at hidpi. // match Windows button sizes at hidpi.
@ -50,9 +61,10 @@ void WinCaptionButton::OnPaintBackground(gfx::Canvas* canvas) {
const SkAlpha theme_alpha = SkColorGetA(bg_color); const SkAlpha theme_alpha = SkColorGetA(bg_color);
gfx::Rect bounds = GetContentsBounds(); gfx::Rect bounds = GetContentsBounds();
bounds.Inset(gfx::Insets::TLBR(0, 0, 0, 0)); bounds.Inset(gfx::Insets::TLBR(0, GetBetweenButtonSpacing(), 0, 0));
canvas->FillRect(bounds, SkColorSetA(bg_color, theme_alpha)); if (theme_alpha > 0)
canvas->FillRect(bounds, SkColorSetA(bg_color, theme_alpha));
SkColor base_color; SkColor base_color;
SkAlpha hovered_alpha, pressed_alpha; SkAlpha hovered_alpha, pressed_alpha;
@ -136,21 +148,6 @@ int WinCaptionButton::GetButtonDisplayOrderIndex() const {
return button_display_order; return button_display_order;
} }
namespace {
// Canvas::DrawRect's stroke can bleed out of |rect|'s bounds, so this draws a
// rectangle inset such that the result is constrained to |rect|'s size.
void DrawRect(gfx::Canvas* canvas,
const gfx::Rect& rect,
const cc::PaintFlags& flags) {
gfx::RectF rect_f(rect);
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(gfx::InsetsF::VH(stroke_half_width, stroke_half_width));
canvas->DrawRect(rect_f, flags);
}
} // namespace
void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) { void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) {
SkColor symbol_color = frame_view_->window()->overlay_symbol_color(); SkColor symbol_color = frame_view_->window()->overlay_symbol_color();
@ -183,32 +180,21 @@ void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) {
switch (button_type_) { switch (button_type_) {
case VIEW_ID_MINIMIZE_BUTTON: { case VIEW_ID_MINIMIZE_BUTTON: {
const int y = symbol_rect.CenterPoint().y(); icon_painter_->PaintMinimizeIcon(canvas, symbol_rect, flags);
const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
canvas->DrawLine(p1, p2, flags);
return; return;
} }
case VIEW_ID_MAXIMIZE_BUTTON: case VIEW_ID_MAXIMIZE_BUTTON: {
DrawRect(canvas, symbol_rect, flags); icon_painter_->PaintMaximizeIcon(canvas, symbol_rect, flags);
return; return;
}
case VIEW_ID_RESTORE_BUTTON: { case VIEW_ID_RESTORE_BUTTON: {
// Bottom left ("in front") square. icon_painter_->PaintRestoreIcon(canvas, symbol_rect, flags);
const int separation = std::floor(2 * scale);
symbol_rect.Inset(gfx::Insets::TLBR(0, separation, separation, 0));
DrawRect(canvas, symbol_rect, flags);
// Top right ("behind") square.
canvas->ClipRect(symbol_rect, SkClipOp::kDifference);
symbol_rect.Offset(separation, -separation);
DrawRect(canvas, symbol_rect, flags);
return; return;
} }
case VIEW_ID_CLOSE_BUTTON: { case VIEW_ID_CLOSE_BUTTON: {
flags.setAntiAlias(true);
// The close button's X is surrounded by a "halo" of transparent pixels. // The close button's X is surrounded by a "halo" of transparent pixels.
// When the X is white, the transparent pixels need to be a bit brighter // When the X is white, the transparent pixels need to be a bit brighter
// to be visible. // to be visible.
@ -216,15 +202,7 @@ void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) {
stroke_width * (symbol_color == SK_ColorWHITE ? 0.1f : 0.05f); stroke_width * (symbol_color == SK_ColorWHITE ? 0.1f : 0.05f);
flags.setStrokeWidth(stroke_width + stroke_halo); flags.setStrokeWidth(stroke_width + stroke_halo);
// TODO(bsep): This sometimes draws misaligned at fractional device scales icon_painter_->PaintCloseIcon(canvas, symbol_rect, flags);
// because the button's origin isn't necessarily aligned to pixels.
canvas->ClipRect(symbol_rect);
SkPath path;
path.moveTo(symbol_rect.x(), symbol_rect.y());
path.lineTo(symbol_rect.right(), symbol_rect.bottom());
path.moveTo(symbol_rect.right(), symbol_rect.y());
path.lineTo(symbol_rect.x(), symbol_rect.bottom());
canvas->DrawPath(path, flags);
return; return;
} }

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@ -7,8 +7,11 @@
#ifndef ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_CAPTION_BUTTON_H_ #ifndef ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_CAPTION_BUTTON_H_
#define ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_CAPTION_BUTTON_H_ #define ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_CAPTION_BUTTON_H_
#include <memory>
#include "chrome/browser/ui/frame/window_frame_util.h" #include "chrome/browser/ui/frame/window_frame_util.h"
#include "chrome/browser/ui/view_ids.h" #include "chrome/browser/ui/view_ids.h"
#include "shell/browser/ui/views/win_icon_painter.h"
#include "ui/base/metadata/metadata_header_macros.h" #include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/canvas.h" #include "ui/gfx/canvas.h"
#include "ui/views/controls/button/button.h" #include "ui/views/controls/button/button.h"
@ -23,6 +26,8 @@ class WinCaptionButton : public views::Button {
WinFrameView* frame_view, WinFrameView* frame_view,
ViewID button_type, ViewID button_type,
const std::u16string& accessible_name); const std::u16string& accessible_name);
~WinCaptionButton() override;
WinCaptionButton(const WinCaptionButton&) = delete; WinCaptionButton(const WinCaptionButton&) = delete;
WinCaptionButton& operator=(const WinCaptionButton&) = delete; WinCaptionButton& operator=(const WinCaptionButton&) = delete;
@ -35,6 +40,7 @@ class WinCaptionButton : public views::Button {
void SetSize(gfx::Size size); void SetSize(gfx::Size size);
private: private:
std::unique_ptr<WinIconPainter> CreateIconPainter();
// Returns the amount we should visually reserve on the left (right in RTL) // Returns the amount we should visually reserve on the left (right in RTL)
// for spacing between buttons. We do this instead of repositioning the // for spacing between buttons. We do this instead of repositioning the
// buttons to avoid the sliver of deadspace that would result. // buttons to avoid the sliver of deadspace that would result.
@ -53,6 +59,7 @@ class WinCaptionButton : public views::Button {
void PaintSymbol(gfx::Canvas* canvas); void PaintSymbol(gfx::Canvas* canvas);
WinFrameView* frame_view_; WinFrameView* frame_view_;
std::unique_ptr<WinIconPainter> icon_painter_;
ViewID button_type_; ViewID button_type_;
int base_width_ = WindowFrameUtil::kWindows10GlassCaptionButtonWidth; int base_width_ = WindowFrameUtil::kWindows10GlassCaptionButtonWidth;

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@ -0,0 +1,143 @@
// Copyright (c) 2022 Microsoft, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "shell/browser/ui/views/win_icon_painter.h"
#include "base/numerics/safe_conversions.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/scoped_canvas.h"
namespace {
// Canvas::DrawRect's stroke can bleed out of |rect|'s bounds, so this draws a
// rectangle inset such that the result is constrained to |rect|'s size.
void DrawRect(gfx::Canvas* canvas,
const gfx::Rect& rect,
const cc::PaintFlags& flags) {
gfx::RectF rect_f(rect);
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width);
canvas->DrawRect(rect_f, flags);
}
void DrawRoundRect(gfx::Canvas* canvas,
const gfx::Rect& rect,
int radius,
const cc::PaintFlags& flags) {
gfx::RectF rect_f(rect);
float stroke_half_width = flags.getStrokeWidth() / 2;
rect_f.Inset(stroke_half_width);
canvas->DrawRoundRect(rect_f, radius, flags);
}
// Draws a path containing the top and right edges of a rounded rectangle.
void DrawRoundRectEdges(gfx::Canvas* canvas,
const gfx::Rect& rect,
float radius,
const cc::PaintFlags& flags) {
gfx::RectF symbol_rect_f(rect);
float stroke_half_width = flags.getStrokeWidth() / 2;
symbol_rect_f.Inset(stroke_half_width);
SkPath path;
path.moveTo(symbol_rect_f.x(), symbol_rect_f.y());
path.arcTo(symbol_rect_f.right(), symbol_rect_f.y(), symbol_rect_f.right(),
symbol_rect_f.y() + radius, radius);
path.lineTo(symbol_rect_f.right(), symbol_rect_f.bottom());
canvas->DrawPath(path, flags);
}
} // namespace
namespace electron {
WinIconPainter::WinIconPainter() = default;
WinIconPainter::~WinIconPainter() = default;
void WinIconPainter::PaintMinimizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
const int y = symbol_rect.CenterPoint().y();
const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
canvas->DrawLine(p1, p2, flags);
}
void WinIconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
DrawRect(canvas, symbol_rect, flags);
}
void WinIconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
const int separation = std::floor(2 * canvas->image_scale());
gfx::Rect icon_rect = symbol_rect;
icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
// Bottom left ("in front") square.
DrawRect(canvas, icon_rect, flags);
// Top right ("behind") square.
canvas->ClipRect(icon_rect, SkClipOp::kDifference);
icon_rect.Offset(separation, -separation);
DrawRect(canvas, icon_rect, flags);
}
void WinIconPainter::PaintCloseIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
// TODO(bsep): This sometimes draws misaligned at fractional device scales
// because the button's origin isn't necessarily aligned to pixels.
cc::PaintFlags paint_flags = flags;
paint_flags.setAntiAlias(true);
canvas->ClipRect(symbol_rect);
SkPath path;
path.moveTo(symbol_rect.x(), symbol_rect.y());
path.lineTo(symbol_rect.right(), symbol_rect.bottom());
path.moveTo(symbol_rect.right(), symbol_rect.y());
path.lineTo(symbol_rect.x(), symbol_rect.bottom());
canvas->DrawPath(path, flags);
}
Win11IconPainter::Win11IconPainter() = default;
Win11IconPainter::~Win11IconPainter() = default;
void Win11IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
cc::PaintFlags paint_flags = flags;
paint_flags.setAntiAlias(true);
const float corner_radius = 2 * canvas->image_scale();
DrawRoundRect(canvas, symbol_rect, corner_radius, flags);
}
void Win11IconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) {
const int separation = std::floor(2 * canvas->image_scale());
gfx::Rect icon_rect = symbol_rect;
icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
cc::PaintFlags paint_flags = flags;
paint_flags.setAntiAlias(true);
// Bottom left ("in front") rounded square.
const float bottom_rect_radius = 1 * canvas->image_scale();
DrawRoundRect(canvas, icon_rect, bottom_rect_radius, flags);
// Top right ("behind") top+right edges of rounded square (2.5x).
icon_rect.Offset(separation, -separation);
// Apply inset to left+bottom edges since we don't draw arcs for those edges
constexpr int top_rect_inset = 1;
icon_rect.Inset(gfx::Insets::TLBR(0, top_rect_inset, top_rect_inset, 0));
const float top_rect_radius = 2.5f * canvas->image_scale();
DrawRoundRectEdges(canvas, icon_rect, top_rect_radius, flags);
}
} // namespace electron

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@ -0,0 +1,64 @@
// Copyright (c) 2022 Microsoft, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_ICON_PAINTER_H_
#define ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_ICON_PAINTER_H_
#include "base/memory/raw_ptr.h"
#include "ui/gfx/canvas.h"
namespace electron {
class WinIconPainter {
public:
WinIconPainter();
virtual ~WinIconPainter();
WinIconPainter(const WinIconPainter&) = delete;
WinIconPainter& operator=(const WinIconPainter&) = delete;
public:
// Paints the minimize icon for the button
virtual void PaintMinimizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags);
// Paints the maximize icon for the button
virtual void PaintMaximizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags);
// Paints the restore icon for the button
virtual void PaintRestoreIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags);
// Paints the close icon for the button
virtual void PaintCloseIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags);
};
class Win11IconPainter : public WinIconPainter {
public:
Win11IconPainter();
~Win11IconPainter() override;
Win11IconPainter(const Win11IconPainter&) = delete;
Win11IconPainter& operator=(const Win11IconPainter&) = delete;
public:
// Paints the maximize icon for the button
void PaintMaximizeIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) override;
// Paints the restore icon for the button
void PaintRestoreIcon(gfx::Canvas* canvas,
const gfx::Rect& symbol_rect,
const cc::PaintFlags& flags) override;
};
} // namespace electron
#endif // ELECTRON_SHELL_BROWSER_UI_VIEWS_WIN_ICON_PAINTER_H_