Emit NativeImage objects in paint event
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3be68ba136
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3 changed files with 24 additions and 42 deletions
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@ -1337,15 +1337,10 @@ bool WebContents::IsOffScreen() const {
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return type_ == OFF_SCREEN;
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}
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void WebContents::OnPaint(const gfx::Rect& dirty_rect,
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const SkBitmap& bitmap) {
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v8::MaybeLocal<v8::Object> buffer = node::Buffer::Copy(
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isolate(),
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reinterpret_cast<char*>(bitmap.getPixels()), bitmap.getSize());
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if (!buffer.IsEmpty()) {
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Emit("paint", dirty_rect, buffer.ToLocalChecked(),
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gfx::Size(bitmap.width(), bitmap.height()));
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}
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void WebContents::OnPaint(const gfx::Rect& dirty_rect, const SkBitmap& bitmap) {
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mate::Handle<NativeImage> image =
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NativeImage::Create(isolate(), gfx::Image::CreateFrom1xBitmap(bitmap));
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Emit("paint", dirty_rect, image);
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}
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void WebContents::StartPainting() {
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