Every native class now gets a name

This commit is contained in:
Cheng Zhao 2016-08-02 19:28:12 +09:00
parent cb19efe49c
commit 8c3232dc56
25 changed files with 29 additions and 5 deletions

View file

@ -54,6 +54,8 @@ void RenderProcessPreferences::RemoveEntry(int id) {
// static
void RenderProcessPreferences::BuildPrototype(
v8::Isolate* isolate, v8::Local<v8::FunctionTemplate> prototype) {
prototype->SetClassName(
mate::StringToV8(isolate, "RenderProcessPreferences"));
mate::ObjectTemplateBuilder(isolate, prototype->PrototypeTemplate())
.SetMethod("addEntry", &RenderProcessPreferences::AddEntry)
.SetMethod("removeEntry", &RenderProcessPreferences::RemoveEntry);