Do not create dummy node environment

There is a bug in V8 that using Private in a dummy environment would
result in crash.
This commit is contained in:
Cheng Zhao 2016-03-27 18:09:21 +09:00
parent 70f9cb098f
commit 896ea7b79d

View file

@ -90,18 +90,6 @@ void AtomRendererClient::WebKitInitialized() {
blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
OverrideNodeArrayBuffer();
node_bindings_->Initialize();
node_bindings_->PrepareMessageLoop();
DCHECK(!global_env);
// Create a default empty environment which would be used when we need to
// run V8 code out of a window context (like running a uv callback).
v8::Isolate* isolate = blink::mainThreadIsolate();
v8::HandleScope handle_scope(isolate);
v8::Local<v8::Context> context = v8::Context::New(isolate);
global_env = node::Environment::New(context, uv_default_loop());
}
void AtomRendererClient::RenderThreadStarted() {
@ -160,8 +148,14 @@ bool AtomRendererClient::OverrideCreatePlugin(
void AtomRendererClient::DidCreateScriptContext(
v8::Handle<v8::Context> context) {
// Give the node loop a run to make sure everything is ready.
node_bindings_->RunMessageLoop();
// Whether the node binding has been initialized.
bool first_time = node_bindings_->uv_env() == nullptr;
// Prepare the node bindings.
if (first_time) {
node_bindings_->Initialize();
node_bindings_->PrepareMessageLoop();
}
// Setup node environment for each window.
node::Environment* env = node_bindings_->CreateEnvironment(context);
@ -169,10 +163,14 @@ void AtomRendererClient::DidCreateScriptContext(
// Add atom-shell extended APIs.
atom_bindings_->BindTo(env->isolate(), env->process_object());
// Make uv loop being wrapped by window context.
if (node_bindings_->uv_env() == nullptr)
if (first_time) {
// Make uv loop being wrapped by window context.
node_bindings_->set_uv_env(env);
// Give the node loop a run to make sure everything is ready.
node_bindings_->RunMessageLoop();
}
// Load everything.
node_bindings_->LoadEnvironment(env);
}