Do not create dummy node environment
There is a bug in V8 that using Private in a dummy environment would result in crash.
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1 changed files with 14 additions and 16 deletions
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@ -90,18 +90,6 @@ void AtomRendererClient::WebKitInitialized() {
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blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
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blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
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OverrideNodeArrayBuffer();
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OverrideNodeArrayBuffer();
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node_bindings_->Initialize();
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node_bindings_->PrepareMessageLoop();
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DCHECK(!global_env);
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// Create a default empty environment which would be used when we need to
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// run V8 code out of a window context (like running a uv callback).
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v8::Isolate* isolate = blink::mainThreadIsolate();
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v8::HandleScope handle_scope(isolate);
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v8::Local<v8::Context> context = v8::Context::New(isolate);
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global_env = node::Environment::New(context, uv_default_loop());
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}
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}
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void AtomRendererClient::RenderThreadStarted() {
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void AtomRendererClient::RenderThreadStarted() {
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@ -160,8 +148,14 @@ bool AtomRendererClient::OverrideCreatePlugin(
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void AtomRendererClient::DidCreateScriptContext(
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void AtomRendererClient::DidCreateScriptContext(
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v8::Handle<v8::Context> context) {
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v8::Handle<v8::Context> context) {
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// Give the node loop a run to make sure everything is ready.
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// Whether the node binding has been initialized.
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node_bindings_->RunMessageLoop();
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bool first_time = node_bindings_->uv_env() == nullptr;
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// Prepare the node bindings.
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if (first_time) {
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node_bindings_->Initialize();
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node_bindings_->PrepareMessageLoop();
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}
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// Setup node environment for each window.
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// Setup node environment for each window.
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node::Environment* env = node_bindings_->CreateEnvironment(context);
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node::Environment* env = node_bindings_->CreateEnvironment(context);
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@ -169,10 +163,14 @@ void AtomRendererClient::DidCreateScriptContext(
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// Add atom-shell extended APIs.
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// Add atom-shell extended APIs.
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atom_bindings_->BindTo(env->isolate(), env->process_object());
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atom_bindings_->BindTo(env->isolate(), env->process_object());
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// Make uv loop being wrapped by window context.
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if (first_time) {
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if (node_bindings_->uv_env() == nullptr)
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// Make uv loop being wrapped by window context.
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node_bindings_->set_uv_env(env);
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node_bindings_->set_uv_env(env);
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// Give the node loop a run to make sure everything is ready.
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node_bindings_->RunMessageLoop();
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}
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// Load everything.
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// Load everything.
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node_bindings_->LoadEnvironment(env);
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node_bindings_->LoadEnvironment(env);
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}
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}
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