Use node's Environment feature to add "require" in renderer.

This commit is contained in:
Cheng Zhao 2013-12-15 14:20:28 +08:00
parent 2413eebd7b
commit 886ebdb002
16 changed files with 180 additions and 166 deletions

View file

@ -4,9 +4,6 @@
#include "renderer/atom_render_view_observer.h"
#include <algorithm>
#include <vector>
#include "common/api/api_messages.h"
#include "common/node_bindings.h"
#include "ipc/ipc_message_macros.h"
@ -15,69 +12,47 @@
#include "third_party/WebKit/public/web/WebDocument.h"
#include "third_party/WebKit/public/web/WebDraggableRegion.h"
#include "third_party/WebKit/public/web/WebFrame.h"
#include "v8/include/v8.h"
#include "common/v8/node_common.h"
using WebKit::WebFrame;
namespace webkit {
extern void SetGetFirstWindowContext(v8::Handle<v8::Context> (*)());
extern void SetIsValidWindowContext(bool (*)(v8::Handle<v8::Context>));
}
namespace atom {
namespace {
std::vector<WebFrame*>& web_frames() {
CR_DEFINE_STATIC_LOCAL(std::vector<WebFrame*>, frames, ());
return frames;
}
v8::Handle<v8::Context> GetFirstWindowContext() {
if (web_frames().size() == 0)
return v8::Handle<v8::Context>();
return web_frames()[0]->mainWorldScriptContext();
}
bool IsValidWindowContext(v8::Handle<v8::Context> context) {
size_t size = web_frames().size();
for (size_t i = 0; i < size; ++i)
if (web_frames()[i]->mainWorldScriptContext() == context)
return true;
return false;
}
} // namespace
AtomRenderViewObserver::AtomRenderViewObserver(
content::RenderView* render_view,
AtomRendererClient* renderer_client)
: content::RenderViewObserver(render_view),
atom_bindings_(new AtomRendererBindings(render_view)),
renderer_client_(renderer_client) {
// Interact with dirty workarounds of extra node context in WebKit.
webkit::SetGetFirstWindowContext(GetFirstWindowContext);
webkit::SetIsValidWindowContext(IsValidWindowContext);
}
AtomRenderViewObserver::~AtomRenderViewObserver() {
}
void AtomRenderViewObserver::DidClearWindowObject(WebFrame* frame) {
// Remember the web frame.
web_frames().push_back(frame);
// Get the context.
v8::HandleScope handle_scope(node_isolate);
v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
if (context.IsEmpty())
return;
renderer_client_->node_bindings()->BindTo(frame);
v8::Context::Scope scope(context);
// Check the existance of process object to prevent duplicate initialization.
if (context->Global()->Has(v8::String::New("process")))
return;
// Give the node loop a run to make sure everything is ready.
renderer_client_->node_bindings()->RunMessageLoop();
// Setup node environment for each window.
renderer_client_->node_bindings()->CreateEnvironment(context);
// Add atom-shell extended APIs.
atom_bindings()->BindToFrame(frame);
}
void AtomRenderViewObserver::FrameWillClose(WebFrame* frame) {
std::vector<WebFrame*>& vec = web_frames();
vec.erase(std::remove(vec.begin(), vec.end(), frame), vec.end());
}
void AtomRenderViewObserver::DraggableRegionsChanged(WebKit::WebFrame* frame) {
WebKit::WebVector<WebKit::WebDraggableRegion> webregions =
frame->document().draggableRegions();

View file

@ -28,7 +28,6 @@ class AtomRenderViewObserver : content::RenderViewObserver {
virtual ~AtomRenderViewObserver();
virtual void DidClearWindowObject(WebKit::WebFrame*) OVERRIDE;
virtual void FrameWillClose(WebKit::WebFrame*) OVERRIDE;
private:
// content::RenderViewObserver implementation.

View file

@ -9,20 +9,8 @@
#include "common/v8/node_common.h"
namespace webkit {
extern void SetGetNodeContext(v8::Handle<v8::Context> (*)());
}
namespace atom {
namespace {
v8::Handle<v8::Context> GetNodeContext() {
return global_env->context();
}
} // namespace
AtomRendererClient::AtomRendererClient()
: node_bindings_(NodeBindings::Create(false)) {
}
@ -32,12 +20,15 @@ AtomRendererClient::~AtomRendererClient() {
void AtomRendererClient::RenderThreadStarted() {
node_bindings_->Initialize();
// Interact with dirty workarounds of extra node context in WebKit.
webkit::SetGetNodeContext(GetNodeContext);
node_bindings_->PrepareMessageLoop();
node_bindings_->RunMessageLoop();
DCHECK(!global_env);
// Create a default empty environment which would be used when we need to
// run V8 code out of a window context (like running a uv callback).
v8::HandleScope handle_scope(node_isolate);
v8::Local<v8::Context> context = v8::Context::New(node_isolate);
global_env = node::Environment::New(context);
}
void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) {

23
renderer/lib/init.coffee Normal file
View file

@ -0,0 +1,23 @@
path = require 'path'
# Expose information of current process.
process.__atom_type = 'renderer'
process.resourcesPath = path.resolve process.argv[1], '..', '..', '..'
# We modified the original process.argv to let node.js load the
# atom-renderer.js, we need to restore it here.
process.argv.splice 1, 1
# Add renderer/api/lib to require's search paths, which contains javascript part
# of Atom's built-in libraries.
globalPaths = require('module').globalPaths
globalPaths.push path.join process.resourcesPath, 'renderer', 'api', 'lib'
# And also common/api/lib
globalPaths.push path.join process.resourcesPath, 'common', 'api', 'lib'
# Expose global variables.
global.require = require
global.module = module
global.__filename = __filename
global.__dirname = __dirname