win: Move the ICO reading code into a separate function
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ec18c2f354
commit
82fc98848a
1 changed files with 31 additions and 26 deletions
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@ -124,6 +124,33 @@ bool IsTemplateFilename(const base::FilePath& path) {
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}
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#endif
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#if defined(OS_WIN)
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bool ReadImageSkiaFromICO(gfx::ImageSkia* image, const base::FilePath& path) {
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// If file is in asar archive, we extract it to a temp file so LoadImage can
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// load it.
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base::FilePath asar_path, relative_path;
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base::FilePath image_path(path);
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if (asar::GetAsarArchivePath(image_path, &asar_path, &relative_path)) {
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std::shared_ptr<asar::Archive> archive =
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asar::GetOrCreateAsarArchive(asar_path);
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if (archive)
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archive->CopyFileOut(relative_path, &image_path);
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}
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// Load the icon from file.
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base::win::ScopedHICON icon(static_cast<HICON>(
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LoadImage(NULL, image_path.value().c_str(), IMAGE_ICON, 0, 0,
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LR_DEFAULTSIZE | LR_LOADFROMFILE)));
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if (!icon)
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return false;
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// Convert the icon from the Windows specific HICON to gfx::ImageSkia.
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scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon));
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image->AddRepresentation(gfx::ImageSkiaRep(*bitmap, 1.0f));
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return true;
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}
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#endif
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v8::Persistent<v8::ObjectTemplate> template_;
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} // namespace
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@ -223,39 +250,17 @@ mate::Handle<NativeImage> NativeImage::CreateFromJPEG(
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mate::Handle<NativeImage> NativeImage::CreateFromPath(
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v8::Isolate* isolate, const base::FilePath& path) {
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gfx::ImageSkia image_skia;
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base::FilePath image_path(path);
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if (image_path.MatchesExtension(FILE_PATH_LITERAL(".ico"))) {
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if (path.MatchesExtension(FILE_PATH_LITERAL(".ico"))) {
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#if defined(OS_WIN)
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// If file is in asar archive, we extract it to a temp file so LoadImage can
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// load it.
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base::FilePath asar_path, relative_path;
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if (asar::GetAsarArchivePath(image_path, &asar_path, &relative_path)) {
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std::shared_ptr<asar::Archive> archive =
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asar::GetOrCreateAsarArchive(asar_path);
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if (archive) {
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archive->CopyFileOut(relative_path, &image_path);
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}
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}
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// Load the icon from file.
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base::win::ScopedHICON icon(
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static_cast<HICON>(
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LoadImage(NULL, image_path.value().c_str(), IMAGE_ICON, 0, 0,
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LR_DEFAULTSIZE | LR_LOADFROMFILE)));
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if (icon) {
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// Convert the icon from the Windows specific HICON to gfx::ImageSkia.
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scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon));
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image_skia = gfx::ImageSkia(gfx::ImageSkiaRep(*bitmap, 1.0f));
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}
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ReadImageSkiaFromICO(&image_skia, path);
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#endif
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} else {
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PopulateImageSkiaRepsFromPath(&image_skia, image_path);
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PopulateImageSkiaRepsFromPath(&image_skia, path);
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}
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gfx::Image image(image_skia);
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mate::Handle<NativeImage> handle = Create(isolate, image);
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#if defined(OS_MACOSX)
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if (IsTemplateFilename(image_path))
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if (IsTemplateFilename(path))
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handle->SetTemplateImage(true);
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#endif
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return handle;
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