win: Move the ICO reading code into a separate function

This commit is contained in:
Cheng Zhao 2015-08-21 12:06:38 +08:00
parent ec18c2f354
commit 82fc98848a

View file

@ -124,6 +124,33 @@ bool IsTemplateFilename(const base::FilePath& path) {
}
#endif
#if defined(OS_WIN)
bool ReadImageSkiaFromICO(gfx::ImageSkia* image, const base::FilePath& path) {
// If file is in asar archive, we extract it to a temp file so LoadImage can
// load it.
base::FilePath asar_path, relative_path;
base::FilePath image_path(path);
if (asar::GetAsarArchivePath(image_path, &asar_path, &relative_path)) {
std::shared_ptr<asar::Archive> archive =
asar::GetOrCreateAsarArchive(asar_path);
if (archive)
archive->CopyFileOut(relative_path, &image_path);
}
// Load the icon from file.
base::win::ScopedHICON icon(static_cast<HICON>(
LoadImage(NULL, image_path.value().c_str(), IMAGE_ICON, 0, 0,
LR_DEFAULTSIZE | LR_LOADFROMFILE)));
if (!icon)
return false;
// Convert the icon from the Windows specific HICON to gfx::ImageSkia.
scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon));
image->AddRepresentation(gfx::ImageSkiaRep(*bitmap, 1.0f));
return true;
}
#endif
v8::Persistent<v8::ObjectTemplate> template_;
} // namespace
@ -223,39 +250,17 @@ mate::Handle<NativeImage> NativeImage::CreateFromJPEG(
mate::Handle<NativeImage> NativeImage::CreateFromPath(
v8::Isolate* isolate, const base::FilePath& path) {
gfx::ImageSkia image_skia;
base::FilePath image_path(path);
if (image_path.MatchesExtension(FILE_PATH_LITERAL(".ico"))) {
if (path.MatchesExtension(FILE_PATH_LITERAL(".ico"))) {
#if defined(OS_WIN)
// If file is in asar archive, we extract it to a temp file so LoadImage can
// load it.
base::FilePath asar_path, relative_path;
if (asar::GetAsarArchivePath(image_path, &asar_path, &relative_path)) {
std::shared_ptr<asar::Archive> archive =
asar::GetOrCreateAsarArchive(asar_path);
if (archive) {
archive->CopyFileOut(relative_path, &image_path);
}
}
// Load the icon from file.
base::win::ScopedHICON icon(
static_cast<HICON>(
LoadImage(NULL, image_path.value().c_str(), IMAGE_ICON, 0, 0,
LR_DEFAULTSIZE | LR_LOADFROMFILE)));
if (icon) {
// Convert the icon from the Windows specific HICON to gfx::ImageSkia.
scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon));
image_skia = gfx::ImageSkia(gfx::ImageSkiaRep(*bitmap, 1.0f));
}
ReadImageSkiaFromICO(&image_skia, path);
#endif
} else {
PopulateImageSkiaRepsFromPath(&image_skia, image_path);
PopulateImageSkiaRepsFromPath(&image_skia, path);
}
gfx::Image image(image_skia);
mate::Handle<NativeImage> handle = Create(isolate, image);
#if defined(OS_MACOSX)
if (IsTemplateFilename(image_path))
if (IsTemplateFilename(path))
handle->SetTemplateImage(true);
#endif
return handle;