fix: potential async_hooks
crash in NotifyWindowRestore
on Windows (#40576)
* fix: potential async_hooks crash in NotifyWindowRestore on Windows * fix: don't use CallbackScope for Error objects
This commit is contained in:
parent
db2bf1a0d1
commit
8104c7908a
4 changed files with 60 additions and 10 deletions
|
@ -32,13 +32,26 @@ void AutoUpdater::OnError(const std::string& message) {
|
|||
v8::Isolate* isolate = JavascriptEnvironment::GetIsolate();
|
||||
v8::HandleScope handle_scope(isolate);
|
||||
v8::Local<v8::Object> wrapper;
|
||||
|
||||
// We do not use gin::EmitEvent here because we do not want to
|
||||
// put this in its own CallbackScope and delegate to Node.js'
|
||||
// specialized handling for Error objects.
|
||||
if (GetWrapper(isolate).ToLocal(&wrapper)) {
|
||||
auto error = v8::Exception::Error(gin::StringToV8(isolate, message));
|
||||
gin_helper::EmitEvent(
|
||||
isolate, wrapper, "error",
|
||||
error->ToObject(isolate->GetCurrentContext()).ToLocalChecked(),
|
||||
// Message is also emitted to keep compatibility with old code.
|
||||
message);
|
||||
std::vector<v8::Local<v8::Value>> args = {
|
||||
gin::StringToV8(isolate, "error"),
|
||||
gin::ConvertToV8(
|
||||
isolate,
|
||||
error->ToObject(isolate->GetCurrentContext()).ToLocalChecked()),
|
||||
gin::StringToV8(isolate, message),
|
||||
};
|
||||
|
||||
gin_helper::MicrotasksScope microtasks_scope(
|
||||
isolate, wrapper->GetCreationContextChecked()->GetMicrotaskQueue(),
|
||||
true);
|
||||
|
||||
node::MakeCallback(isolate, wrapper, "emit", args.size(), args.data(),
|
||||
{0, 0});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,14 @@ v8::Local<v8::Value> CallMethodWithArgs(v8::Isolate* isolate,
|
|||
v8::Local<v8::Object> obj,
|
||||
const char* method,
|
||||
ValueVector* args) {
|
||||
// Only set up the node::CallbackScope if there's a node environment.
|
||||
std::unique_ptr<node::CallbackScope> callback_scope;
|
||||
if (node::Environment::GetCurrent(isolate)) {
|
||||
v8::HandleScope handle_scope(isolate);
|
||||
callback_scope = std::make_unique<node::CallbackScope>(
|
||||
isolate, v8::Object::New(isolate), node::async_context{0, 0});
|
||||
}
|
||||
|
||||
// Perform microtask checkpoint after running JavaScript.
|
||||
gin_helper::MicrotasksScope microtasks_scope(
|
||||
isolate, obj->GetCreationContextChecked()->GetMicrotaskQueue(), true);
|
||||
|
|
|
@ -61,12 +61,10 @@ void InvokeIpcCallback(v8::Local<v8::Context> context,
|
|||
|
||||
// Only set up the node::CallbackScope if there's a node environment.
|
||||
// Sandboxed renderers don't have a node environment.
|
||||
node::Environment* env = node::Environment::GetCurrent(context);
|
||||
std::unique_ptr<node::CallbackScope> callback_scope;
|
||||
if (env) {
|
||||
node::async_context async_context = {};
|
||||
callback_scope = std::make_unique<node::CallbackScope>(isolate, ipcNative,
|
||||
async_context);
|
||||
if (node::Environment::GetCurrent(context)) {
|
||||
callback_scope = std::make_unique<node::CallbackScope>(
|
||||
isolate, ipcNative, node::async_context{0, 0});
|
||||
}
|
||||
|
||||
auto callback_key = gin::ConvertToV8(isolate, callback_name)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue