fix: utilityProcess exit codes (#42297)

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Shelley Vohr 2024-06-07 10:06:00 +02:00 committed by GitHub
parent 1c6d7d7ece
commit 7f3dc7d4ce
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8 changed files with 226 additions and 34 deletions

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@ -13,29 +13,32 @@ v8::Local<v8::Value> CallMethodWithArgs(v8::Isolate* isolate,
v8::Local<v8::Object> obj,
const char* method,
ValueVector* args) {
// Only set up the node::CallbackScope if there's a node environment.
// An active node::Environment is required for node::MakeCallback.
std::unique_ptr<node::CallbackScope> callback_scope;
if (node::Environment::GetCurrent(isolate)) {
v8::HandleScope handle_scope(isolate);
callback_scope = std::make_unique<node::CallbackScope>(
isolate, v8::Object::New(isolate), node::async_context{0, 0});
} else {
return v8::Boolean::New(isolate, false);
}
// Perform microtask checkpoint after running JavaScript.
gin_helper::MicrotasksScope microtasks_scope(
isolate, obj->GetCreationContextChecked()->GetMicrotaskQueue(), true);
// Use node::MakeCallback to call the callback, and it will also run pending
// tasks in Node.js.
// node::MakeCallback will also run pending tasks in Node.js.
v8::MaybeLocal<v8::Value> ret = node::MakeCallback(
isolate, obj, method, args->size(), args->data(), {0, 0});
// If the JS function throws an exception (doesn't return a value) the result
// of MakeCallback will be empty and therefore ToLocal will be false, in this
// case we need to return "false" as that indicates that the event emitter did
// not handle the event
v8::Local<v8::Value> localRet;
if (ret.ToLocal(&localRet)) {
if (ret.ToLocal(&localRet))
return localRet;
}
return v8::Boolean::New(isolate, false);
}