Add atom-shell bindings before loading environment
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5e58915bdd
commit
7e33e26465
8 changed files with 74 additions and 94 deletions
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@ -11,7 +11,6 @@
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#include "base/memory/scoped_ptr.h"
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#include "base/values.h"
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#include "content/public/renderer/render_view.h"
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#include "native_mate/converter.h"
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#include "third_party/WebKit/public/web/WebFrame.h"
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#include "third_party/WebKit/public/web/WebView.h"
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@ -37,18 +36,6 @@ AtomRendererBindings::AtomRendererBindings() {
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AtomRendererBindings::~AtomRendererBindings() {
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}
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void AtomRendererBindings::BindToFrame(blink::WebFrame* frame) {
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v8::Isolate* isolate = v8::Isolate::GetCurrent();
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v8::HandleScope handle_scope(isolate);
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v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
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if (context.IsEmpty())
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return;
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v8::Context::Scope scope(context);
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AtomBindings::BindTo(isolate, GetProcessObject(context));
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}
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void AtomRendererBindings::OnBrowserMessage(content::RenderView* render_view,
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const base::string16& channel,
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const base::ListValue& args) {
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@ -28,9 +28,6 @@ class AtomRendererBindings : public AtomBindings {
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AtomRendererBindings();
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virtual ~AtomRendererBindings();
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// Call BindTo for process object of the frame.
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void BindToFrame(blink::WebFrame* frame);
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// Dispatch messages from browser.
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void OnBrowserMessage(content::RenderView* render_view,
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const base::string16& channel,
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@ -148,10 +148,9 @@ void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
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// Setup node environment for each window.
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node::Environment* env = node_bindings_->CreateEnvironment(context);
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node_bindings_->LoadEnvironment(env);
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// Add atom-shell extended APIs.
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atom_bindings_->BindToFrame(frame);
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atom_bindings_->BindTo(env->isolate(), env->process_object());
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// Store the created environment.
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web_page_envs_.push_back(env);
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@ -159,6 +158,9 @@ void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
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// Make uv loop being wrapped by window context.
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if (node_bindings_->uv_env() == NULL)
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node_bindings_->set_uv_env(env);
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// Load everything.
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node_bindings_->LoadEnvironment(env);
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}
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void AtomRendererClient::WillReleaseScriptContext(
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@ -86,12 +86,9 @@ if nodeIntegration in ['true', 'all', 'except-iframe', 'manual-enable-iframe']
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window.addEventListener 'unload', ->
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process.emit 'exit'
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else
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# There still some native initialization codes needs "process", delete the
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# global reference after they are done.
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process.once 'BIND_DONE', ->
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delete global.process
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delete global.setImmediate
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delete global.clearImmediate
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delete global.process
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delete global.setImmediate
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delete global.clearImmediate
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# Load the script specfied by the "preload" attribute.
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if preloadScript
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