Use FILE_PATH_LITERAL instead of AppendASCII
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54ab6744f1
commit
76fc62808c
1 changed files with 10 additions and 8 deletions
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@ -147,15 +147,16 @@ void NodeBindings::Initialize() {
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node::Environment* NodeBindings::CreateEnvironment(
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v8::Handle<v8::Context> context) {
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CommandLine* command_line = CommandLine::ForCurrentProcess();
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std::vector<std::string> args =
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#if defined(OS_WIN)
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String16VectorToStringVector(CommandLine::ForCurrentProcess()->argv());
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String16VectorToStringVector(command_line->argv());
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#else
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CommandLine::ForCurrentProcess()->argv();
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command_line->argv();
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#endif
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// Feed node the path to initialization script.
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base::FilePath exec_path(CommandLine::ForCurrentProcess()->argv()[0]);
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base::FilePath exec_path(command_line->argv()[0]);
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PathService::Get(base::FILE_EXE, &exec_path);
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base::FilePath resources_path =
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#if defined(OS_MACOSX)
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@ -163,13 +164,14 @@ node::Environment* NodeBindings::CreateEnvironment(
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exec_path.DirName().DirName().DirName().DirName().DirName()
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.Append("Resources");
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#else
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exec_path.DirName().AppendASCII("resources");
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exec_path.DirName().Append(FILE_PATH_LITERAL("resources"));
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#endif
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base::FilePath script_path =
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resources_path.AppendASCII("atom")
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.AppendASCII(is_browser_ ? "browser" : "renderer")
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.AppendASCII("lib")
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.AppendASCII("init.js");
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resources_path.Append(FILE_PATH_LITERAL("atom"))
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.Append(is_browser_ ? FILE_PATH_LITERAL("browser") :
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FILE_PATH_LITERAL("renderer"))
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.Append(FILE_PATH_LITERAL("lib"))
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.Append(FILE_PATH_LITERAL("init.js"));
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std::string script_path_str = script_path.AsUTF8Unsafe();
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args.insert(args.begin() + 1, script_path_str.c_str());
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