build: move libcc patches to electron repo (#14104)

In the GN build, libchromiumcontent is no longer a distinct library, but
merely a container for a set of scripts and patches. Maintaining those
patches in a separate repository is tedious and error-prone, so merge
them into the main repo.

Once this is merged and GN is the default way to build Electron, the
libchromiumcontent repository can be archived.
This commit is contained in:
Jeremy Apthorp 2018-09-13 22:02:16 -07:00 committed by GitHub
parent 9e85bdb02c
commit 76c5f5cc8a
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147 changed files with 86931 additions and 6 deletions

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@ -0,0 +1,18 @@
diff --git a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
index 33d958fb31ae..47efe62650aa 100644
--- a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
+++ b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
@@ -170,11 +170,11 @@ void LocalWindowProxy::Initialize() {
GetFrame()->IsMainFrame());
MainThreadDebugger::Instance()->ContextCreated(script_state_.get(),
GetFrame(), origin);
+
+ InstallConditionalFeatures();
GetFrame()->Client()->DidCreateScriptContext(context, world_->GetWorldId());
}
- InstallConditionalFeatures();
-
if (World().IsMainWorld()) {
GetFrame()->Loader().DispatchDidClearWindowObjectInMainWorld();
}