Add additional method isUnityRunning, fix multiple typos in docs

This commit is contained in:
Jonas Schwabe 2016-06-29 19:23:56 +02:00
parent 8ac205685d
commit 768ff7af5a
2 changed files with 11 additions and 6 deletions

View file

@ -650,19 +650,23 @@ Sets the `image` associated with this dock icon.
### `app.launcher.setBadgeCount(count)` _Linux_
* `count` Integer
Sets the number to be displayed next to the app icon in the unity launcher.
Setting count to `0` will hide the badge.
Sets the number to be displayed next to the app icon in the Unity launcher.
Setting the count to `0` will hide the badge.
**Note:** This feature is currently only supported on Ubuntu Unity. Calling this function has no effect, when the application is running in a different environment.
**Note:** This feature is currently only supported on Ubuntu Unity. Calling this function has no effect when the application is running in a different environment.
**Note:** you need to specify the .desktop file name to the desktopName field in package.json. By default, it will assume app.getName().desktop in packaged apps.
**Note:** You need to specify the .desktop file name to the `desktopName` field in package.json. By default, it will assume `app.getName().desktop` in packaged apps.
### `app.launcher.getBadgeCount(count)` _Linux_
### `app.launcher.getBadgeCount()` _Linux_
Returns the current value displayed in the counter badge next to the launcher icon.
**Note:** As `setBadgeCount` only supports Ubuntu Unity, the value will be 0 when the application is running in a different environment.
### `app.launcher.isUnityRunning()` _Linux_
This method checks if the current desktop environment is Unity and returns `true` in this case.
### `app.launcher.isCounterBadgeAvailable()` _Linux_
This method checks if the current desktop environment supports an app icon counter badge and returns `true` in this case.

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@ -49,7 +49,8 @@ if (process.platform === 'linux') {
app.launcher = {
setBadgeCount: bindings.unityLauncherSetBadgeCount,
getBadgeCount: bindings.unityLauncherGetBadgeCount,
isCounterBadgeAvailable: bindings.unityLauncherAvailable
isCounterBadgeAvailable: bindings.unityLauncherAvailable,
isUnityRunning: bindings.unityLauncherAvailable
}
}