Add additional method isUnityRunning, fix multiple typos in docs
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2 changed files with 11 additions and 6 deletions
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@ -650,19 +650,23 @@ Sets the `image` associated with this dock icon.
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### `app.launcher.setBadgeCount(count)` _Linux_
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* `count` Integer
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Sets the number to be displayed next to the app icon in the unity launcher.
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Setting count to `0` will hide the badge.
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Sets the number to be displayed next to the app icon in the Unity launcher.
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Setting the count to `0` will hide the badge.
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**Note:** This feature is currently only supported on Ubuntu Unity. Calling this function has no effect, when the application is running in a different environment.
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**Note:** This feature is currently only supported on Ubuntu Unity. Calling this function has no effect when the application is running in a different environment.
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**Note:** you need to specify the .desktop file name to the desktopName field in package.json. By default, it will assume app.getName().desktop in packaged apps.
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**Note:** You need to specify the .desktop file name to the `desktopName` field in package.json. By default, it will assume `app.getName().desktop` in packaged apps.
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### `app.launcher.getBadgeCount(count)` _Linux_
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### `app.launcher.getBadgeCount()` _Linux_
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Returns the current value displayed in the counter badge next to the launcher icon.
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**Note:** As `setBadgeCount` only supports Ubuntu Unity, the value will be 0 when the application is running in a different environment.
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### `app.launcher.isUnityRunning()` _Linux_
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This method checks if the current desktop environment is Unity and returns `true` in this case.
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### `app.launcher.isCounterBadgeAvailable()` _Linux_
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This method checks if the current desktop environment supports an app icon counter badge and returns `true` in this case.
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@ -49,7 +49,8 @@ if (process.platform === 'linux') {
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app.launcher = {
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setBadgeCount: bindings.unityLauncherSetBadgeCount,
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getBadgeCount: bindings.unityLauncherGetBadgeCount,
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isCounterBadgeAvailable: bindings.unityLauncherAvailable
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isCounterBadgeAvailable: bindings.unityLauncherAvailable,
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isUnityRunning: bindings.unityLauncherAvailable
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}
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}
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