Add initial support for loading into isolated world
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5 changed files with 104 additions and 1 deletions
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@ -14,6 +14,7 @@
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#include "atom/common/native_mate_converters/value_converter.h"
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#include "atom/common/node_bindings.h"
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#include "atom/common/options_switches.h"
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#include "atom/renderer/atom_isolated_world.h"
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#include "atom/renderer/atom_render_view_observer.h"
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#include "atom/renderer/content_settings_observer.h"
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#include "atom/renderer/guest_view_container.h"
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@ -147,6 +148,8 @@ void AtomRendererClient::RenderThreadStarted() {
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blink::WebCustomElement::addEmbedderCustomElementName("webview");
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blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
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isolated_world_.reset(AtomIsolatedWorld::Create(node_bindings_.get()));
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OverrideNodeArrayBuffer();
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preferences_manager_.reset(new PreferencesManager);
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@ -275,7 +278,7 @@ void AtomRendererClient::DidCreateScriptContext(
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}
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// Setup node environment for each window.
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node::Environment* env = node_bindings_->CreateEnvironment(context);
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node::Environment* env = isolated_world_->CreateEnvironment(render_frame);
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// Add Electron extended APIs.
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atom_bindings_->BindTo(env->isolate(), env->process_object());
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