Merge pull request #6280 from electron/pop-up-context-menu-windows
Use previously set context menu when popup menu is null
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commit
7279fc46bc
2 changed files with 4 additions and 3 deletions
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@ -263,7 +263,7 @@ const CGFloat kVerticalTitleMargin = 2;
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}
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if (menuController_ && ![menuController_ isMenuOpen]) {
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// Redraw the dray icon to show highlight if it is enabled.
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// Redraw the tray icon to show highlight if it is enabled.
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[self setNeedsDisplay:YES];
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[statusItem_ popUpStatusItemMenu:[menuController_ menu]];
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// The popUpStatusItemMenu returns only after the showing menu is closed.
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@ -134,8 +134,9 @@ void NotifyIcon::DisplayBalloon(HICON icon,
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void NotifyIcon::PopUpContextMenu(const gfx::Point& pos,
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ui::SimpleMenuModel* menu_model) {
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// Returns if context menu isn't set.
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if (!menu_model)
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if (menu_model == nullptr && menu_model_ == nullptr)
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return;
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// Set our window as the foreground window, so the context menu closes when
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// we click away from it.
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if (!SetForegroundWindow(window_))
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@ -147,7 +148,7 @@ void NotifyIcon::PopUpContextMenu(const gfx::Point& pos,
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rect.set_origin(gfx::Screen::GetScreen()->GetCursorScreenPoint());
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views::MenuRunner menu_runner(
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menu_model,
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menu_model != nullptr ? menu_model : menu_model_,
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views::MenuRunner::CONTEXT_MENU | views::MenuRunner::HAS_MNEMONICS);
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ignore_result(menu_runner.RunMenuAt(
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NULL, NULL, rect, views::MENU_ANCHOR_TOPLEFT, ui::MENU_SOURCE_MOUSE));
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