Return boolean from shell.showItemInFolder
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05043432dd
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72558654ef
5 changed files with 38 additions and 37 deletions
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@ -21,7 +21,7 @@ namespace platform_util {
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// Show the given file in a file manager. If possible, select the file.
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// Show the given file in a file manager. If possible, select the file.
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// Must be called from the UI thread.
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// Must be called from the UI thread.
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void ShowItemInFolder(const base::FilePath& full_path);
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bool ShowItemInFolder(const base::FilePath& full_path);
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// Open the given file in the desktop's default manner.
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// Open the given file in the desktop's default manner.
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// Must be called from the UI thread.
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// Must be called from the UI thread.
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@ -59,12 +59,12 @@ namespace platform_util {
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// TODO(estade): It would be nice to be able to select the file in the file
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// TODO(estade): It would be nice to be able to select the file in the file
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// manager, but that probably requires extending xdg-open. For now just
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// manager, but that probably requires extending xdg-open. For now just
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// show the folder.
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// show the folder.
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void ShowItemInFolder(const base::FilePath& full_path) {
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bool ShowItemInFolder(const base::FilePath& full_path) {
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base::FilePath dir = full_path.DirName();
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base::FilePath dir = full_path.DirName();
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if (!base::DirectoryExists(dir))
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if (!base::DirectoryExists(dir))
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return;
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return false;
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XDGOpen(dir.value(), true);
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return XDGOpen(dir.value(), true);
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}
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}
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void OpenItem(const base::FilePath& full_path) {
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void OpenItem(const base::FilePath& full_path) {
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@ -18,7 +18,7 @@
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namespace platform_util {
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namespace platform_util {
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void ShowItemInFolder(const base::FilePath& path) {
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bool ShowItemInFolder(const base::FilePath& path) {
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// The API only takes absolute path.
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// The API only takes absolute path.
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base::FilePath full_path =
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base::FilePath full_path =
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path.IsAbsolute() ? path : base::MakeAbsoluteFilePath(path);
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path.IsAbsolute() ? path : base::MakeAbsoluteFilePath(path);
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@ -26,8 +26,11 @@ void ShowItemInFolder(const base::FilePath& path) {
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DCHECK([NSThread isMainThread]);
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DCHECK([NSThread isMainThread]);
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NSString* path_string = base::SysUTF8ToNSString(full_path.value());
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NSString* path_string = base::SysUTF8ToNSString(full_path.value());
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if (!path_string || ![[NSWorkspace sharedWorkspace] selectFile:path_string
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if (!path_string || ![[NSWorkspace sharedWorkspace] selectFile:path_string
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inFileViewerRootedAtPath:@""])
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inFileViewerRootedAtPath:@""]) {
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LOG(WARNING) << "NSWorkspace failed to select file " << full_path.value();
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LOG(WARNING) << "NSWorkspace failed to select file " << full_path.value();
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return false;
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}
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return true;
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}
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}
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// This function opens a file. This doesn't use LaunchServices or NSWorkspace
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// This function opens a file. This doesn't use LaunchServices or NSWorkspace
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@ -203,7 +203,7 @@ HRESULT DeleteFileProgressSink::ResumeTimer() {
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namespace platform_util {
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namespace platform_util {
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void ShowItemInFolder(const base::FilePath& full_path) {
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bool ShowItemInFolder(const base::FilePath& full_path) {
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base::win::ScopedCOMInitializer com_initializer;
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base::win::ScopedCOMInitializer com_initializer;
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if (!com_initializer.succeeded())
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if (!com_initializer.succeeded())
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return;
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return;
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@ -211,7 +211,7 @@ void ShowItemInFolder(const base::FilePath& full_path) {
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base::FilePath dir = full_path.DirName().AsEndingWithSeparator();
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base::FilePath dir = full_path.DirName().AsEndingWithSeparator();
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// ParseDisplayName will fail if the directory is "C:", it must be "C:\\".
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// ParseDisplayName will fail if the directory is "C:", it must be "C:\\".
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if (dir.empty())
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if (dir.empty())
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return;
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return false;
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typedef HRESULT (WINAPI *SHOpenFolderAndSelectItemsFuncPtr)(
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typedef HRESULT (WINAPI *SHOpenFolderAndSelectItemsFuncPtr)(
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PCIDLIST_ABSOLUTE pidl_Folder,
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PCIDLIST_ABSOLUTE pidl_Folder,
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@ -232,29 +232,27 @@ void ShowItemInFolder(const base::FilePath& full_path) {
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HMODULE shell32_base = GetModuleHandle(L"shell32.dll");
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HMODULE shell32_base = GetModuleHandle(L"shell32.dll");
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if (!shell32_base) {
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if (!shell32_base) {
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NOTREACHED() << " " << __FUNCTION__ << "(): Can't open shell32.dll";
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NOTREACHED() << " " << __FUNCTION__ << "(): Can't open shell32.dll";
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return;
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return false;
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}
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}
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open_folder_and_select_itemsPtr =
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open_folder_and_select_itemsPtr =
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reinterpret_cast<SHOpenFolderAndSelectItemsFuncPtr>
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reinterpret_cast<SHOpenFolderAndSelectItemsFuncPtr>
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(GetProcAddress(shell32_base, "SHOpenFolderAndSelectItems"));
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(GetProcAddress(shell32_base, "SHOpenFolderAndSelectItems"));
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}
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}
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if (!open_folder_and_select_itemsPtr) {
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if (!open_folder_and_select_itemsPtr) {
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ui::win::OpenFolderViaShell(dir);
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return ui::win::OpenFolderViaShell(dir);
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return;
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}
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}
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base::win::ScopedComPtr<IShellFolder> desktop;
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base::win::ScopedComPtr<IShellFolder> desktop;
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HRESULT hr = SHGetDesktopFolder(desktop.Receive());
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HRESULT hr = SHGetDesktopFolder(desktop.Receive());
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if (FAILED(hr))
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if (FAILED(hr))
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return;
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return false;
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base::win::ScopedCoMem<ITEMIDLIST> dir_item;
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base::win::ScopedCoMem<ITEMIDLIST> dir_item;
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hr = desktop->ParseDisplayName(NULL, NULL,
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hr = desktop->ParseDisplayName(NULL, NULL,
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const_cast<wchar_t *>(dir.value().c_str()),
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const_cast<wchar_t *>(dir.value().c_str()),
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NULL, &dir_item, NULL);
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NULL, &dir_item, NULL);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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ui::win::OpenFolderViaShell(dir);
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return ui::win::OpenFolderViaShell(dir);
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return;
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}
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}
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base::win::ScopedCoMem<ITEMIDLIST> file_item;
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base::win::ScopedCoMem<ITEMIDLIST> file_item;
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@ -262,21 +260,21 @@ void ShowItemInFolder(const base::FilePath& full_path) {
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const_cast<wchar_t *>(full_path.value().c_str()),
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const_cast<wchar_t *>(full_path.value().c_str()),
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NULL, &file_item, NULL);
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NULL, &file_item, NULL);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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ui::win::OpenFolderViaShell(dir);
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return ui::win::OpenFolderViaShell(dir);
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return;
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}
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}
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const ITEMIDLIST* highlight[] = { file_item };
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const ITEMIDLIST* highlight[] = { file_item };
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hr = (*open_folder_and_select_itemsPtr)(dir_item, arraysize(highlight),
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hr = (*open_folder_and_select_itemsPtr)(dir_item, arraysize(highlight),
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highlight, NULL);
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highlight, NULL);
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if (!FAILED(hr))
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return true;
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if (FAILED(hr)) {
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// On some systems, the above call mysteriously fails with "file not
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// On some systems, the above call mysteriously fails with "file not
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// found" even though the file is there. In these cases, ShellExecute()
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// found" even though the file is there. In these cases, ShellExecute()
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// seems to work as a fallback (although it won't select the file).
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// seems to work as a fallback (although it won't select the file).
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if (hr == ERROR_FILE_NOT_FOUND) {
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if (hr == ERROR_FILE_NOT_FOUND) {
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ui::win::OpenFolderViaShell(dir);
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return ui::win::OpenFolderViaShell(dir);
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} else {
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} else {
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LPTSTR message = NULL;
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LPTSTR message = NULL;
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DWORD message_length = FormatMessage(
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DWORD message_length = FormatMessage(
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@ -290,8 +288,7 @@ void ShowItemInFolder(const base::FilePath& full_path) {
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if (message)
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if (message)
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LocalFree(message);
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LocalFree(message);
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ui::win::OpenFolderViaShell(dir);
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return ui::win::OpenFolderViaShell(dir);
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}
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}
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}
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}
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}
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@ -20,7 +20,8 @@ The `shell` module has the following methods:
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* `fullPath` String
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* `fullPath` String
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Show the given file in a file manager. If possible, select the file.
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Show the given file in a file manager. If possible, select the file. Returns
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true if the item was successfully shown, false otherwse.
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### `shell.openItem(fullPath)`
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### `shell.openItem(fullPath)`
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